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UnitySteven committed May 6, 2021
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7 changes: 7 additions & 0 deletions MoveSamplesIn.bat
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@echo off
echo Moving samples from project to package.
REM Clean out what was in there
rmdir /S /Q com.unity.ads.ios-support\Samples

REM Copy over from the Samples folder in the unity project
xcopy /S /I /Q SampleProject~\Assets\Samples com.unity.ads.ios-support\Samples
5 changes: 5 additions & 0 deletions MoveSamplesOut.bat
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@echo off
echo Moving samples out of the package directory.

REM Clean out what was in there
rmdir /S /Q com.unity.ads.ios-support\Samples
21 changes: 15 additions & 6 deletions README.md
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# Using this package

This package supports Apple's SKAdNetwork and AppTrackingTransparency frameworks for your made-with-Unity iOS application, by aggregating proper ad network IDs and providing access to relevant Apple developer APIs.

For more information about iOS 14 technical integration, including this package's support functionality, please see the full [iOS 14 technical documentation](https://unityads.unity3d.com/help/monetization/ios14).

## Installing the package

### From this repository

1. Download this repo to your hard drive.
2. In the Unity Editor, open the [Unity Package Manager](https://docs.unity3d.com/Manual/Packages.html) window.
3. Click the **+** button and select **Add package from disk...**.
4. Navigate to the location where you downloaded the repo and select the iOS14 Support package (_..\com.unity.ads.ios-support-master\com.unity.ads.ios-support\package.json_) to install the package. If successful, the iOS14 Support package will appear in the package manager list (note that you must have **All packages** selected to view it).

## SKAdNetwork ID support
The iOS14 Support package will automatically aggregate an updated [list of advertising sources](https://unityads.unity3d.com/help/ios/skadnetwork-ids) in your game's [_Info.plist_](https://developer.apple.com/documentation/bundleresources/information_property_list) file when you build the application:
### From Unity Package Manager

1. [Build](https://docs.unity3d.com/Manual/BuildSettings.html) your project for iOS.
2. Check the resulting *Info.plist* file to ensure that your `SKAdNetworkItems` are as expected. If necessary, manually add any additional `SKAdNetworkIdentifier` dictionaries to the array.

For more information, see documentation on [modifying the properties list](https://unityads.unity3d.com/help/ios/integration-guide-ios#modifying-the-properties-list).
1. In the Unity Editor, select **Window** > **Package** Manager to open the Package Manager.
2. Select the **Advertisement** package from the list, then select the most recent verified version.
3. Click the **Install** or **Update** button.

## Apple developer API extensions

This package provides access to the following Apple developer APIs:

```
Expand All @@ -37,3 +42,7 @@ This method allows you to [request the user permission dialogue](https://develop
public static AuthorizationTrackingStatus GetAuthorizationTrackingStatus()
```
This method allows you to check the app tracking transparency (ATT) [authorization status](https://developer.apple.com/documentation/apptrackingtransparency/attrackingmanager/3547038-trackingauthorizationstatus).

## Sample Project

The SampleProject~ folder included here is a complete Unity project, compatible with Unity 2018.4.33f1 and up. This project contains an example of a context screen you could use to give context to users before showing the native App Tracking Transparency dialog.
8 changes: 8 additions & 0 deletions SampleProject~/Assets/Samples.meta

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8 changes: 8 additions & 0 deletions SampleProject~/Assets/Samples/01 - Context Screen.meta

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