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Hide child code entries in main tree #1926
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which filters child code entries from the code list on top of the normal filtering done by FilteringViewConverter.
The setting has no tooltip as of yet.
also correct accessibility levels in FilteredViewConverter and CodeViewConverter.
Download the artifacts for this pull request here: GUI:
CLI: |
🤔 "Hides code entries corresponding to sub-functions of scripts in GMS2.3 games"
Our main focus is UT/DR, and since in DR Ch1&2 scripts containing multiple subfunctions are not common, making the child code entries mostly noise, I feel it would be fair to hide them by default for now |
- Add setting tooltip. - Make the setting on by default.
Done and done
It seems neither can I. |
Description
Implements #1609. Adds a setting to the settings menu to control whether the child code entries (entries which have ParentEntry set) are hidden or shown in the main tree.
Caveats
The are 2 tiny things that need to be adressed before this can be merged:
Notes
Resolves #1609.