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The assets should not be in this repo #3

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jdetter opened this issue Aug 10, 2016 · 8 comments
Open

The assets should not be in this repo #3

jdetter opened this issue Aug 10, 2016 · 8 comments
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@jdetter
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jdetter commented Aug 10, 2016

The assets should be downloaded on launch, probably from a public folder for now. Adding more assets will bloat the repo a ton.

@jdetter jdetter added this to the Alpha Release 0.1.0a milestone Aug 10, 2016
@jdetter jdetter self-assigned this Aug 10, 2016
@MikeCook9994
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You could use svn instead.
On Tue, Aug 9, 2016 at 5:16 PM John Detter [email protected] wrote:

The assets should be downloaded on launch, probably from a public folder
for now. Adding more assets will bloat the repo a ton.


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@jdetter
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jdetter commented Aug 10, 2016

Meh, it will take me longer to move everything over to svn then it would be for me to literally write code to download and untar a tarball on startup when the assets folder is empty. I know the git features better, and I'm assuming everyone else wants it on github =D

@apiedev
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apiedev commented Aug 10, 2016

With a game like this, couldn't we just do asset downloading upon entering each map? Like how most Gmod servers function, if you don't have the assets, it just downloads them quick before you enter the server/map/room.

@katamaritaco
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Tbh until project grows larger consider using dropbox for assets

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On Wed, Aug 10, 2016 at 1:22 AM -0500, "Alec Pierce" <[email protected]mailto:[email protected]> wrote:

With a game like this, couldn't we just do asset downloading upon entering each map? Like how most Gmod servers function, if you don't have the assets, it just downloads them quick before you enter the server/map/room.

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@jdetter
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jdetter commented Aug 10, 2016

Yeah we could do something like dropbox ^^ For now I say we just keep the assets in the repo until we have like a stable 'real' game. By then we will ready for something like dropbox or possibly hosting from a public folder or something like that.

@spwilson2
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spwilson2 commented Aug 16, 2016

git lfs is an option too. Just would add a dependency for development.

@spwilson2
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And then once you hit a release milestone: https://help.github.com/articles/distributing-large-binaries/

@katamaritaco
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I've heard that git lfs is still not the best for games but that could just be coming from jaded game devs. As somebody who isn't working on this, I think it'd be great to try it out ah3h

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On Tue, Aug 16, 2016 at 8:20 AM -0500, "Sean Wilson" <[email protected]mailto:[email protected]> wrote:

git lfs is an option too. Just would add a dependency for development.

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