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Portal Design
paulchoi610 edited this page Oct 16, 2021
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5 revisions
The player will enter a portal that leads to the next level. The portal will need to be designed and animated in consideration with the art style and theme of the game.
Portal designs in animated shows or games largely consisted of being circular/oval shaped with spiraling designs. The following was the first version of the portal that was created implementing the oval and spiraling aesthetic. The darker colour palette with the dark blue and black was chosen to fit the darker colour scheme of being in space.
A revision of this design was made with the increased circular markings. This was then animated using GDX texturepacker with the following spritesheet.
- Player UI
- Popup Menus
- Obstacles
- Boss Enemies
- Progress Tracker
- Checkpoint Design and Functionality
- Score System
- Lives System
- Game Background
- Multiple game-level
- Visual Improvements
- Tutorial Level
- Character Design and Animations
- Character Damage Animations
- Player Animation Functionalities
- Player and Serpent Portal Transition
- Pop-up Menus
- Obstacles
- Lives & Score User Testing
- Buffs & Debuffs
- Buffs & Debuffs redesign
- Obstacle Animation
- Background Design
- Level 2 Background Appearance
- Enemy Monster User Testing
- Level 1 Floor Terrain Testing
- Introduction Screens User Testing
- Character Movement Interviews & User Testing
- Sound user testing
- Level 2 Obstacles and enemy
- Story, Loading, Level 4 and Win Condition Sound Design User Testing
- Giant Bug and Purple Squid animation user testing
- General Gameplay and Tutorial Level User Testing
- Level 4 Terrain User Testing
- Game Outro User Testing