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Game Background
ShiyanSu edited this page Sep 14, 2021
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15 revisions
The new game background is implemented to better fit the game's story setting. Therefore, to provide the player a more immersive gaming experience and more attractive visuals.
-
background images
The images that make up the background of the game,background_rock.png
,background_star.png
,background_stars.png
,background_sky.png
,background_surface.png
. -
TerrainFactory
The new background images have to be initialized increateTerrain()
and give them actual position increateSideScrollTiles()
.
- Initializing the background images in
createTerrain()
.
case SIDE_SCROLL_ER:
TextureRegion surface =
new TextureRegion(resourceService.getAsset("images/background_surface.png", Texture.class));
TextureRegion underground =
new TextureRegion(resourceService.getAsset("images/background_rock.png", Texture.class));
TextureRegion sky =
new TextureRegion(resourceService.getAsset("images/background_sky.png", Texture.class));
TextureRegion star =
new TextureRegion(resourceService.getAsset("images/background_star.png", Texture.class));
return createSideScrollTerrain(0.5f, surface, underground, sky, star);
- Arrange the position of each background image in
createSideScrollTiles()
when they appear in the game.
fillTilesAt(layer, new GridPoint2(0, 0), new GridPoint2(100, 9), undergroundTile);
fillTilesAt(layer, new GridPoint2(0, 9), new GridPoint2(100, 10), surfaceTile);
fillTilesAt(layer, new GridPoint2(0, 10), new GridPoint2(100, 20), skyTile);
fillTilesAt(layer, new GridPoint2(0, 20), new GridPoint2(10, 21), skyTile);
fillTilesAt(layer, new GridPoint2(10, 20), new GridPoint2(11, 21), starTile);
fillTilesAt(layer, new GridPoint2(11, 20), new GridPoint2(57, 21), skyTile);
fillTilesAt(layer, new GridPoint2(57, 20), new GridPoint2(58, 21), starTile);
fillTilesAt(layer, new GridPoint2(58, 20), new GridPoint2(98, 21), skyTile);
fillTilesAt(layer, new GridPoint2(98, 20), new GridPoint2(99, 21), starTile);
fillTilesAt(layer, new GridPoint2(99, 20), new GridPoint2(100, 21), skyTile);
fillTilesAt(layer, new GridPoint2(0, 21), new GridPoint2(100, 22), skyTile);
fillTilesAt(layer, new GridPoint2(0, 22), new GridPoint2(15, 23), skyTile);
fillTilesAt(layer, new GridPoint2(15, 22), new GridPoint2(16, 23), starTile);
fillTilesAt(layer, new GridPoint2(16, 22), new GridPoint2(18, 23), skyTile);
fillTilesAt(layer, new GridPoint2(18, 22), new GridPoint2(19, 23), starTile);
fillTilesAt(layer, new GridPoint2(19, 22), new GridPoint2(31, 23), skyTile);
fillTilesAt(layer, new GridPoint2(31, 22), new GridPoint2(32, 23), starTile);
fillTilesAt(layer, new GridPoint2(32, 22), new GridPoint2(70, 23), skyTile);
fillTilesAt(layer, new GridPoint2(70, 22), new GridPoint2(72, 23), starTile);
fillTilesAt(layer, new GridPoint2(72, 22), new GridPoint2(100, 23), skyTile);
fillTilesAt(layer, new GridPoint2(0, 23), new GridPoint2(100, 24), skyTile);
fillTilesAt(layer, new GridPoint2(0, 24), new GridPoint2(5, 25), skyTile);
fillTilesAt(layer, new GridPoint2(5, 24), new GridPoint2(6, 25), starTile);
fillTilesAt(layer, new GridPoint2(6, 24), new GridPoint2(87, 25), skyTile);
fillTilesAt(layer, new GridPoint2(87, 24), new GridPoint2(88, 25), skyTile);
fillTilesAt(layer, new GridPoint2(88, 24), new GridPoint2(100, 25), skyTile);
- Player UI
- Popup Menus
- Obstacles
- Boss Enemies
- Progress Tracker
- Checkpoint Design and Functionality
- Score System
- Lives System
- Game Background
- Multiple game-level
- Visual Improvements
- Tutorial Level
- Character Design and Animations
- Character Damage Animations
- Player Animation Functionalities
- Player and Serpent Portal Transition
- Pop-up Menus
- Obstacles
- Lives & Score User Testing
- Buffs & Debuffs
- Buffs & Debuffs redesign
- Obstacle Animation
- Background Design
- Level 2 Background Appearance
- Enemy Monster User Testing
- Level 1 Floor Terrain Testing
- Introduction Screens User Testing
- Character Movement Interviews & User Testing
- Sound user testing
- Level 2 Obstacles and enemy
- Story, Loading, Level 4 and Win Condition Sound Design User Testing
- Giant Bug and Purple Squid animation user testing
- General Gameplay and Tutorial Level User Testing
- Level 4 Terrain User Testing
- Game Outro User Testing