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Build UPBGE on Linux
The procedure is almost the same as for building blender:
https://wiki.blender.org/index.php/Dev:Doc/Building_Blender/Linux/Ubuntu/CMake (For Ubuntu or Linux Mint)
To Get the sources, execute the following commands:
mkdir ~/blender-git
cd ~/blender-git
git clone https://github.com/UPBGE/blender.git
cd blender
git submodule sync
git submodule update --init --recursive
git submodule foreach git checkout master
git submodule foreach git pull --rebase origin master
To Update the sources and the librairies:
git pull --rebase
git submodule foreach git pull --rebase origin master
cd build_files/build_environment
./install_deps.sh
cd ..
cd ..
These commands can be automated in a .sh (executable) file.
To Build:
In Cmake, advanced options, check with CXX11. Once you have configured and generate your cmake files, go into the build folder, open a terminal and type the following commands:
make -j5 (5 if you have a quad cores CPU, 9 for 8 cores, 3 for 2 cores)
make install
Troubleshooting:
When running install_deps script, some issues were already reported related to Open Image IO and Open Shading Language.
To skip installation of these librairies run install_deps with options:
./install_deps.sh --skip-osl --skip-oiio
To know what options can be skipped, open install_deps script with a text editor. All the options are listed.