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0.2.2
tristan edited this page Sep 19, 2018
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1 revision
The servo control motion actuator now have an option to control either linear or angular velocity via force or torque. The option in UI looks as follow:
See also: #3ca1d2d.
- Use C++11 range loop. (see #e817e15)
- Cleanup BL_BlenderDataConversion.[cpp/h]. (see #f6114dc)
- Implement RAS_MeshObject::GetMeshMaterialList for loop. (see #4c205f7)
- Replace KX_Gameobject::GetMesh[Count] by KX_GameObject::GetMeshList. (see #ea98288)
- Minor BL_ArmatureObject cleanup. (see #ccbfab0)
- Use member function in RAS_BaseNode instead of std::function. (see #b130ed1)
- Rename KX_SG_* classes to KX_*. (see #2b8f791)
- Cleanup KX_NodeRelationships.[h/cpp] and KX_BoneParentNodeRelationship.[h/cpp]. (see #6bc01d4)
- Move ReplaceMesh in KX_GameObject. (see #6f2cd85)
- Prefix by EXP_ classes and globals functions from Expressions/. (see #fd26767)
- Replace KX_SCA_ prefix by KX_. (see #b0272cb)
- Cleanup KX_ObjectActuator.[h/cpp]. (see #846d96f)
- Cleanup SCA_IObject.[h/cpp]. (see #32dd421)
- Implement python component manager. (see #76aff7a)
- Use raw std::vector instead of EXP_ListValue for KX_GameObject::GetChildren. (see #53ed0c4)
- Simplify EXP_Value properties and error flag. (see #80a07ec)
- Implement std::vector remove and add utilities. (see #c2319e3)
- Fix image tile animation. (see #6f8e987)
- Fix group object duplication. (see #edeaad6)
- Don't make mist enable uniform constant. (see #9a77819)
- Fix deformer conversion. (see #1ab4c09)
- Fix invalid scene add. (see #9dd7a65)
- Fix physics shape reinstancing. (see #f1cef71)
- Fix uninitialized polygon centers. (see #f2ab1c6)
- Fix blender deformer. (see #050eea1)
- Fix deformer creation. (see #a84a3b1)
- Fix general render area dimensions. (see #5a4d5d3)
- Fix angular velocity motion servo with little objects. (see #3d2e0c7)