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Previously the layer send to the shader is non-zero and so checked with object
layer when:
The lamp is visible OR the lamp is in view layers.
But the correct behaviour is:
The lamp is visible AND the lamp is in view layers.
So that all lamps in layers not selected by view will not affect any objects
even one sharing a layer with the lamp.
To restore this behaviour the dynlayer is set to 0 also when
lamp->lay & viewlay is 0.
Fix issue: #831.
Previously the layer send to the shader is non-zero and so checked with object
layer when:
The lamp is visible OR the lamp is in view layers.
But the correct behaviour is:
The lamp is visible AND the lamp is in view layers.
So that all lamps in layers not selected by view will not affect any objects
even one sharing a layer with the lamp.
To restore this behaviour the dynlayer is set to 0 also when
lamp->lay & viewlay is 0.
Fix issue: #831.
When I pass the lamp to other layer I continues receiving light from that lamp
Example file: http://pasteall.org/blend/index.php?id=50327
0.2.3 works right, I think that it comes from c024480 commit
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