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gl_Color is set as the vertex color of the first color layer,
this was broken by the addressu sage of RAS_DisplayArrayLayout::colors
instead of RAS_DisplayArrayLayout::colors[0].
Fix issue #784.
Render bug (we can't see glow on water...)
First bad commit: b6123cc
File: https://www.blendswap.com/blends/view/68857
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