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Add variable deadzones to the gamepad extension #1011

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Meehdrescher opened this issue Sep 4, 2023 · 3 comments · Fixed by #1280
Closed

Add variable deadzones to the gamepad extension #1011

Meehdrescher opened this issue Sep 4, 2023 · 3 comments · Fixed by #1280

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@Meehdrescher
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When trying to make steering wheel support for a racing game, I ran into the problem that the axis have a 10% deadzone which is set by a constant value in the extension.
This is not very convenient as 10% of 900° of steering angle amount to 90°, meaning that a steering wheel user would have to turn the steering wheel 45° in each direction in order for something to happen.
I patched the extension to include two more blocks, allowing the user to freely choose the deadzone of axis and buttons.
(Essentially, I don't know how GitHub works so I'll just drop it here)

gamepad.txt

@DNin01
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DNin01 commented Sep 5, 2023

Cool!

There are some contributing guidelines to help you learn more about submitting your extensions.

To propose these in a pull request, I'll make a list of steps for you to follow, which you can do on the website:

  1. Fork the repository
  2. Create a branch for your pull request
  3. Make your changes
  4. Open a pull request (you'll see a notification if you click the Code tab again)

Though, to make things easier in the future with more complex changes, you can use Git to make changes.

Good luck!

@Drago-Cuven
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hold on. 2 thing i'd suggest. deadzone reporters to go with it, and combining this with #881

@Meehdrescher
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Meehdrescher commented Sep 7, 2023 via email

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