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Add variable deadzones to the gamepad extension #1011
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Cool! There are some contributing guidelines to help you learn more about submitting your extensions. To propose these in a pull request, I'll make a list of steps for you to follow, which you can do on the website:
Though, to make things easier in the future with more complex changes, you can use Git to make changes. Good luck! |
hold on. 2 thing i'd suggest. deadzone reporters to go with it, and combining this with #881 |
I'll try implementing the deadzone reporters.
Am Do., 7. Sept. 2023 um 06:01 Uhr schrieb MartinelplayzYT <
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… hold on. 2 thing i'd suggest. deadzone reporters to go with it, and
combining this with #881
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When trying to make steering wheel support for a racing game, I ran into the problem that the axis have a 10% deadzone which is set by a constant value in the extension.
This is not very convenient as 10% of 900° of steering angle amount to 90°, meaning that a steering wheel user would have to turn the steering wheel 45° in each direction in order for something to happen.
I patched the extension to include two more blocks, allowing the user to freely choose the deadzone of axis and buttons.
(Essentially, I don't know how GitHub works so I'll just drop it here)
gamepad.txt
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