A graph based animation controller for Unity.
This package is not finished and has not been carefully tested. It may be good for reference but not good for production!
Legends:
- ✅ Completed
▶️ In Progress- ❔ Undetermined
- 🔘 Canceled
- 🚫 Won't Support
- Nodes
- ✅ Pose Output Node(Graph Root Node)
- ✅ Mixer Node
- ✅ Layer Mixer Node
- ✅ Clip Node
- ✅ Optional Playback Speed
- ✅ Optional Motion Time
▶️ Blend Space 1D Node▶️ Blend Space 2D Node- ✅ Animation Script Node
- ✅ Script Node
- ✅ Sub Graph Node
▶️ State Machine Node▶️ State Node(In State Machine)- 🔘
Param Node(Embed into PlayableNode) - 🚫 Pose Cache Node
- 🚫 Mirror Pose Node
- State Machine
▶️ Transition- Smooth Transition
- Frozen Transition
- ❔ Light Theme UI
- ❔ Pose Preview
- ❔ Debug Mode
- Nodes
- ✅ Clip Node
- ✅ Optional Playback Speed
- ✅ Optional Motion Time
- ✅ Mixer Node
- ✅ Layer Mixer Node
▶️ Blend Space 1D Node▶️ Blend Space 2D Node- ✅ Animation Script Node
- ✅ Script Node
- ✅ Sub Graph Node
▶️ State Machine Node▶️ State Node(In State Machine)- 🔘
Param Node(Embed into PlayableNode) - 🚫 Pose Cache Node
- 🚫 Mirror Pose Node
- ✅ Clip Node
- Runtime PlayableGraph Modification
- ❔ Clip Replacement
- ❔ BlendSpace1D Replacement
- ❔ BlendSpace2D Replacement
- ❔ SubGraph Replacement
- Events
- ❔ Playable State Events
- ❔ Custom Events
- ❔ IK
- ❔ Ragdoll
- ❔ Pose Matching