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The http://FreeCodeCamp.com open-source codebase and curriculum. Practice coding by helping nonprofits.

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Welcome to Free Code Camp's open source codebase!

Free Code Camp is an open-source community of busy people who learn to code, then build projects for nonprofits.

Our campers (students) start by working through our free, self-paced, browser-based curriculum. Next, they build several practice projects. Finally, we pair two campers together with a stakeholder from a nonprofit organization, and help them build the solution the nonprofit has requested.

We help our campers build job-worthy portfolios of real apps used by real people, while helping nonprofits.

80% of our campers are over 25, and nearly a fifth of our campers are women.

This code is running live at FreeCodeCamp.com. We also have Gitter, a blog, and even a Twitch.tv channel.

Join our community here.

Note: We're currently very close to moving from Express to Loopback. As such, please keep in mind that the instructions here for setting up and running the project do not directly translate to the staging branch. Additionally, the file structure is quite a bit different. As always, the staging branch is the appropriate place to branch off of to fix/add something.

Wiki

We would love your help expanding our wiki with more information about learning to code and getting a coding job.

Contributing

We welcome pull requests from Free Code Camp campers (our students) and seasoned JavaScript developers alike! Follow these steps to contribute:

  1. Check our public Waffle Board.
  2. Pick an issue that nobody has claimed and start working on it. If your issue isn't on the board, open an issue. If you think you can fix it yourself, start working on it. Feel free to ask for help in our Gitter.
  3. Fork the project (Need help with forking a project?). You'll do all of your work on your forked copy.
  4. Create a branch specific to the issue or feature you are working on. Push your work to that branch. (Need help with branching?)
  5. Name the branch something like user-xxx where user is your username and xxx is the issue number you are addressing.
  6. You should have ESLint running in your editor, and it will highlight anything doesn't conform to AirBnB's JavaScript Style Guide. Please do not ignore any linting errors, as they are meant to help you. Make sure none of your JavaScript is longer than 80 characters per line.
  7. Once your code is ready, submit a pull request from your branch to Free Code Camp's staging branch. We'll do a quick code review and give you feedback, then iterate from there.
  8. Once we accept one of your pull requests, one of the project owners (currently @quincylarson, @terakilobyte, and @berkeleytrue) will add you to our camper contributor group.

Prerequisites

Getting Started

The easiest way to get started is to clone the repository:

# Get the latest snapshot
git clone --depth=1 https://github.com/freecodecamp/freecodecamp.git freecodecamp

cd freecodecamp

# Install NPM dependencies
npm install

# Install Bower dependencies
bower install

# Create a .env file and populate it with the necessary API keys and secrets:
touch .env

Edit your .env file with the following API keys accordingly (if you only use email login, only the MONGOHQ_URL, SESSION_SECRET, MANDRILL_USER and MANDRILL_PASSWORD fields are necessary. Keep in mind if you want to use more services you'll have to get your own API keys for those services.


MONGOHQ_URL='mongodb://localhost:27017/freecodecamp'

FACEBOOK_ID=stuff
FACEBOOK_SECRET=stuff

GITHUB_ID=stuff
GITHUB_SECRET=stuff

GOOGLE_ID=stuff
GOOGLE_SECRET=stuff

LINKEDIN_ID=stuff
LINKEDIN_SECRET=stuff

MANDRILL_PASSWORD=stuff
MANDRILL_USER=stuff

TRELLO_KEY=stuff
TRELLO_SECRET=stuff

TWITTER_KEY=stuff
TWITTER_SECRET=stuff
TWITTER_TOKEN=stuff
TWITTER_TOKEN_SECRET=stuff

BLOGGER_KEY=stuff
SLACK_WEBHOOK=stuff

SESSION_SECRET=secretstuff
COOKIE_SECRET='this is a secret'

PEER=stuff
DEBUG=true

# Start the mongo server
mongod

# Seed your database with the challenges
node seed/

# start the application
gulp

Project Structure

Name Description
config/passport.js Passport Local and OAuth strategies, plus login middleware.
config/secrets.js Your API keys, tokens, passwords and database URL.
controllers/contact.js Controller for contact form.
controllers/home.js Controller for home page (index).
controllers/user.js Controller for user account management.
controllers/challenges.js Controller for rendering the challenges.
models/user.json Mongoose schema and model for User.
models/challenge.json Mongoose schema and model for Challenge.
public/ Static assets (fonts, css, js, img).
public/js/application.js Specify client-side JavaScript dependencies.
public/js/main_0.0.2.js Place your client-side JavaScript here.
public/css/main.less Main stylesheet for the app.
views/account/ Templates for login, password reset, signup, profile.
views/partials/flash.jade Error, info and success flash notifications.
views/partials/navigation.jade Navbar partial template.
views/partials/footer.jade Footer partial template.
views/layout.jade Base template.
views/home.jade Home page template.
server.js Main application file.

List of Packages

Package Description
async Utility library that provides asynchronous control flow.
bcrypt-nodejs Library for hashing and salting user passwords.
cheerio Scrape web pages using jQuery-style syntax.
clockwork Clockwork SMS API library.
connect-assets Compiles LESS stylesheets, concatenates & minifies JavaScript.
connect-mongo MongoDB session store for Express.
csso Dependency for connect-assets library to minify CSS.
express Node.js web framework.
body-parser Express 4.0 middleware.
cookie-parser Express 4.0 middleware.
express-session Express 4.0 middleware.
morgan Express 4.0 middleware.
compression Express 4.0 middleware.
errorhandler Express 4.0 middleware.
method-override Express 4.0 middleware.
express-flash Provides flash messages for Express.
express-validator Easy form validation for Express.
fbgraph Facebook Graph API library.
github-api GitHub API library.
jade Template engine for Express.
less LESS compiler. Used implicitly by connect-assets.
helmet Restricts Cross site requests. You can modify its settings in server.js
mongoose MongoDB ODM.
nodemailer Node.js library for sending emails.
passport Simple and elegant authentication library for node.js
passport-facebook Sign-in with Facebook plugin.
passport-github Sign-in with GitHub plugin.
passport-google-oauth Sign-in with Google plugin.
passport-twitter Sign-in with Twitter plugin.
passport-local Sign-in with Username and Password plugin.
passport-linkedin-oauth2 Sign-in with LinkedIn plugin.
passport-oauth Allows you to set up your own OAuth 1.0a and OAuth 2.0 strategies.
request Simplified HTTP request library.
lodash Handy JavaScript utilities library.
uglify-js Dependency for connect-assets library to minify JS.
mocha Test framework.
chai BDD/TDD assertion library.
supertest HTTP assertion library.
multiline Multi-line strings for the generator.

License

The BSD-3-Clause

Copyright (c) 2015, Free Code Camp All rights reserved.

Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:

  1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.

  2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.

  3. Neither the name of Free Code Camp nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.

THIS SOFTWARE IS PROVIDED BY FREE CODE CAMP AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

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