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feat: add level locale types and begin splitting internal_levels and external_levels features #237

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merged 9 commits into from
Oct 14, 2023

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@Trouv Trouv commented Oct 14, 2023

As part of the rework of the asset types, it is useful to be able to define types that are generic over the "level locale" of the project they represent. The terminology level locale refers to whether or not the project uses internal levels (level data embedded in the main project asset) or external levels (level data stored in separate individual-level files). Such a generic type is able to define different implementations of the same trait for the two locales, or the same implementation of the same trait, or even completely different methods between the two locales.

To facilitate this, this PR adds a LevelLocale trait, which is mostly a marker trait implemented by the new InternalLevels and ExternalLevels unit structs. It does provide an associated type to the sort of level metadata that is created for the two locales, but other than that it will mostly be used as a trait bound for generic types. The fact that the trait is private means that users will not be able to create new locales that don't fit into the canonical asset type design defined here.

This also introduces the internal_levels and external_levels features. These two features are not mutually exclusive, but at least one of them does need to be enabled. The eventual asset type design will hide most things behind these features so users can slightly optimize their compilation if they want to.

(Ignore broken doc-links here, they will no longer be broken in future PRs)

@Trouv Trouv merged commit 8129e55 into main Oct 14, 2023
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Trouv added a commit that referenced this pull request Feb 11, 2024
🤖 I have created a release *beep* *boop*
---


##
[0.9.0](v0.8.0...v0.9.0)
(2024-02-11)


### ⚠ BREAKING CHANGES

* upgrade to bevy 0.12
([#265](#265))
* upgrade to LDtk 1.5.3, dropping support for previous versions
([#295](#295))
* add `SpawnExclusions` to `LdtkSettings` for skipping layers by
identifier ([#275](#275))
* add layer entity for Entity layers, changing the hierarchy
([#257](#257))
* upgrade to LDtk types and examples to 1.4.1 (drop support for <1.4.1)
([#256](#256))
* LdtkLevel renamed to LdtkExternalLevel and is no longer used as a
component ([#244](#244))
* redesign LdtkProject with better level data accessors and correct
modeling of internal/external levels
([#244](#244))
* use the bundle's `Default` implementation rather than the field's in
`LdtkEntity` and `LdtkIntCell` derive macros
([#222](#222))
* add `RawLevelAccessor` trait for `LdtkJson` level borrowing/iteration,
replacing existing methods
([#225](#225))
* add `LevelIndices` type defining a level's location in a project and
use it in `LevelSelection::Indices`
([#221](#221))
* change `LevelEvent` inner types from `String` to `LevelIid`
([#219](#219))
* change `LevelSet` inner type from `String` to `LevelIid`
([#219](#219))
* change `LevelSelection::Iid` inner type from `String` to `LevelIid`
([#219](#219))
* replace `LevelSet::from_iid` with `LevelSet::from_iids`, which can
convert from any collection of strings.
([#219](#219))
* use new LevelIid type in LevelEvent, LevelSet, and LevelSelection,
plus other improvements
([#219](#219))
* `LdtkProject::project` and `LdtkLevel::level` fields have both been
renamed to `data`
([#206](#206))
* All fields of `LdtkProject` and `LdtkLevel` are now privatized, and
have immutable getter methods
([#206](#206))
* `LevelMap` and `TilesetMap` type aliases have been removed
([#206](#206))
* `LdtkAsset` and `LdtkProject` are now exported in new `assets` module
instead of `lib.rs`
([#206](#206))
* asset `Loader` types are now private
([#206](#206))
* `LdtkAsset` renamed to `LdtkProject`
([#206](#206))

### Features

* add `LevelIndices` type defining a level's location in a project and
use it in `LevelSelection::Indices`
([#221](#221))
([59618fe](59618fe))
* add `RawLevelAccessor` trait for `LdtkJson` level borrowing/iteration,
replacing existing methods
([#225](#225))
([d3de2d9](d3de2d9))
* add `SpawnExclusions` to `LdtkSettings` for skipping layers by
identifier ([#275](#275))
([282404d](282404d)),
closes [#272](#272)
* add layer entity for Entity layers, changing the hierarchy
([#257](#257))
([ee20a53](ee20a53))
* add LdtkJsonWithMetadata type for representing internal- and
external-level project data with generics
([#242](#242))
([630434a](630434a))
* add LdtkProjectData for representing either internal- or
external-level project data concretely
([#243](#243))
([c530bc9](c530bc9))
* add level locale types and begin splitting internal_levels and
external_levels features
([#237](#237))
([8129e55](8129e55))
* add LevelIid component and spawn it on every level
([#215](#215))
([ad83455](ad83455))
* add LoadedLevel type that wraps around levels with complete data
([#214](#214))
([3d40c15](3d40c15))
* add types and traits around LevelMetadata
([#229](#229))
([382dea2](382dea2))
* change `LevelEvent` inner types from `String` to `LevelIid`
([#219](#219))
([0039ed7](0039ed7))
* change `LevelSelection::Iid` inner type from `String` to `LevelIid`
([#219](#219))
([0039ed7](0039ed7))
* change `LevelSet` inner type from `String` to `LevelIid`
([#219](#219))
([0039ed7](0039ed7))
* LdtkLevel renamed to LdtkExternalLevel and is no longer used as a
component ([#244](#244))
([670cd4e](670cd4e))
* redesign LdtkProject with better level data accessors and correct
modeling of internal/external levels
([#244](#244))
([670cd4e](670cd4e))
* replace `LevelSet::from_iid` with `LevelSet::from_iids`, which can
convert from any collection of strings.
([#219](#219))
([0039ed7](0039ed7))
* upgrade to bevy 0.12
([#265](#265))
([194731e](194731e))
* upgrade to LDtk 1.5.3, dropping support for previous versions
([#295](#295))
([4926a50](4926a50))
* upgrade to LDtk types and examples to 1.4.1 (drop support for
&lt;1.4.1) ([#256](#256))
([ab21e2c](ab21e2c))
* use new LevelIid type in LevelEvent, LevelSet, and LevelSelection,
plus other improvements
([#219](#219))
([0039ed7](0039ed7))
* use the bundle's `Default` implementation rather than the field's in
`LdtkEntity` and `LdtkIntCell` derive macros
([#222](#222))
([f003127](f003127))


### Bug Fixes

* don't apply level set until project and dependencies are completely
loaded ([#296](#296))
([dbfe1c6](dbfe1c6))
* normalize resolved asset paths using `path_clean`
([#255](#255))
([33a8998](33a8998)),
closes [#240](#240)
* only spawn invisible tiles on first sub-layer of AutoTile+IntGrid
layers ([#231](#231))
([d2873e3](d2873e3))
* recalculate layer offset to adjust for tileset sizes
([#254](#254))
([c00085d](c00085d))
* use entity definition tile size instead of entity instance tile size
as basis when calculating ldtk entity scale
([#271](#271))
([833af01](833af01))


### Documentation Changes

* add 0.8 to 0.9 migration guide
([#266](#266))
([bb91660](bb91660))
* add collectathon cargo example
([#288](#288))
([32dfb85](32dfb85))
* add mdbook with outline and introduction
([#261](#261))
([810b25a](810b25a))
* add tile-based game example w/ a tutorial in the book, replacing
getting-started guide
([#269](#269))
([2d43efa](2d43efa))
* document all-features in docs.rs
([#252](#252))
([321bb07](321bb07))
* reference book in API ref and README.md, replacing redundant sections
([#282](#282))
([e7afdad](e7afdad))
* remove README.md caveat for hot reloading external levels
([#253](#253))
([59eb6b3](59eb6b3))
* write *Anatomy of the World* chapter of book
([#285](#285))
([29d5e33](29d5e33))
* write *Create bevy relations from ldtk entity references* chapter of
book ([#287](#287))
([8080f24](8080f24))
* write *Game Logic Integration* chapter of the book
([#279](#279))
([a62a556](a62a556))
* write *Level Selection* chapter of book
([#284](#284))
([226c60c](226c60c))
* write *Make level selection follow player* chapter of book
([#293](#293))
([201d908](201d908))
* write *Respawn levels and worlds* chapter of book
([#289](#289))
([55ed30f](55ed30f))


### Code Refactors

* `LdtkAsset` and `LdtkProject` are now exported in new `assets` module
instead of `lib.rs`
([#206](#206))
([fe44774](fe44774))
* `LdtkAsset` renamed to `LdtkProject`
([#206](#206))
([fe44774](fe44774))
* `LdtkProject::project` and `LdtkLevel::level` fields have both been
renamed to `data`
([#206](#206))
([fe44774](fe44774))
* `LevelMap` and `TilesetMap` type aliases have been removed
([#206](#206))
([fe44774](fe44774))
* All fields of `LdtkProject` and `LdtkLevel` are now privatized, and
have immutable getter methods
([#206](#206))
([fe44774](fe44774))
* asset `Loader` types are now private
([#206](#206))
([fe44774](fe44774))

---
This PR was generated with [Release
Please](https://github.com/googleapis/release-please). See
[documentation](https://github.com/googleapis/release-please#release-please).

Co-authored-by: Trevor Lovell <[email protected]>
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