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docs: update toneMapping default to ACESFilmicToneMapping. (#816)
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Follow-up to #498.

Co-authored-by: Alvaro Saburido <[email protected]>
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tommie and alvarosabu authored Sep 6, 2024
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2 changes: 1 addition & 1 deletion docs/api/tres-canvas.md
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Expand Up @@ -89,7 +89,7 @@ renderer.shadowMap.type = PCFSoftShadowMap
| **shadows** | Enable shadows in the renderer | `false` |
| **shadowMapType** | Set the shadow map type | `PCFSoftShadowMap` |
| **stencil** | Whether the drawing buffer has a [stencil buffer](https://en.wikipedia.org/wiki/Stencil_buffer) of at least 8 bits. | `true` |
| **toneMapping** | Defines the tone mapping exposure used by the renderer. | `NoToneMapping` |
| **toneMapping** | Defines the tone mapping exposure used by the renderer. | `ACESFilmicToneMapping` |
| **toneMappingExposure** | Exposure level of tone mapping. | `1` |
| **useLegacyLights** | Whether to use the legacy lighting mode or not | `true` |
| **windowSize** | Whether to use the window size as the canvas size or the parent element. | `false` |
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2 changes: 1 addition & 1 deletion docs/de/api/tres-canvas.md
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Expand Up @@ -88,7 +88,7 @@ renderer.shadowMap.type = PCFSoftShadowMap
| **shadows** | Aktiviert Schatten im Renderer. | `false` |
| **shadowMapType** | Legt den Typ der `shadowMap` fest. | `PCFSoftShadowMap` |
| **stencil** | Gibt an, ob der Zeichenpuffer einen [Stencil-Puffer](https://en.wikipedia.org/wiki/Stencil_buffer) von mindestens 8 Bit hat. | `true` |
| **toneMapping** | Definiert das Tone-Mapping-Verfahren, das vom Renderer verwendet wird. | `NoToneMapping` |
| **toneMapping** | Definiert das Tone-Mapping-Verfahren, das vom Renderer verwendet wird. | `ACESFilmicToneMapping` |
| **toneMappingExposure** | Belichtungslevel des Tone-Mappings. | `1` |
| **useLegacyLights** | Gibt an, ob der Legacy-Beleuchtungsmodus verwendet werden soll oder nicht. | `true` |
| **windowSize** | Gibt an, ob die Fenstergröße als Leinwandgröße oder die des Elternelements verwendet werden soll. | `false` |
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2 changes: 1 addition & 1 deletion docs/es/api/tres-canvas.md
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Expand Up @@ -88,7 +88,7 @@ renderer.shadowMap.type = PCFSoftShadowMap
| **shadows** | Habilita las sombras en el renderizador. | `false` |
| **shadowMapType** | Establece el tipo de mapa de sombras. | `PCFSoftShadowMap` |
| **stencil** | Indica si el búfer de dibujo tiene un [búfer de stencil](https://en.wikipedia.org/wiki/Stencil_buffer) de al menos 8 bits. | `true` |
| **toneMapping** | Define la exposición de mapeo de tonos utilizada por el renderizador. | `NoToneMapping` |
| **toneMapping** | Define la exposición de mapeo de tonos utilizada por el renderizador. | `ACESFilmicToneMapping` |
| **toneMappingExposure** | Nivel de exposición del mapeo de tonos. | `1` |
| **useLegacyLights** | Indica si se debe utilizar el modo de iluminación heredado o no. | `true` |
| **windowSize** | Indica si se debe utilizar el tamaño de la ventana como el tamaño del lienzo o el elemento padre. | `false` |
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2 changes: 1 addition & 1 deletion docs/fr/api/tres-canvas.md
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Expand Up @@ -88,7 +88,7 @@ renderer.shadowMap.type = PCFSoftShadowMap
| **shadows** | Activez les ombres dans le moteur de rendu. | `false` |
| **shadowMapType** | Définit le type de carte d'ombrage. | `PCFSoftShadowMap` |
| **stencil** | Indique si le tampon de dessin possède un [tampon de pochoir](https://en.wikipedia.org/wiki/Stencil_buffer) de au moins 8 bits. | `true` |
| **toneMapping** | Définit l’exposition du mappage de tons utilisée par le moteur de rendu. | `NoToneMapping` |
| **toneMapping** | Définit l’exposition du mappage de tons utilisée par le moteur de rendu. | `ACESFilmicToneMapping` |
| **toneMappingExposure** | Niveau d'exposition du mappage de tons. | `1` |
| **useLegacyLights** | Indique s’il faut utiliser ou non le mode d’éclairage existant. | `true` |
| **windowSize** | Indique s’il faut utiliser la taille de la fenêtre comme taille du canevas ou de l’élément parent. | `false` |
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2 changes: 1 addition & 1 deletion docs/nl/api/tres-canvas.md
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Expand Up @@ -88,7 +88,7 @@ renderer.shadowMap.type = PCFSoftShadowMap
| **shadows** | Schakelt shadows in de renderer in | `false` |
| **shadowMapType** | Zet de shadow map type | `PCFSoftShadowMap` |
| **stencil** | Of de drawing buffer een [stencil buffer](https://en.wikipedia.org/wiki/Stencil_buffer) heeft van tenminste 8 bits. | `true` |
| **toneMapping** | Definiërt de tone mapping exposure gebruikt door de renderer. | `NoToneMapping` |
| **toneMapping** | Definiërt de tone mapping exposure gebruikt door de renderer. | `ACESFilmicToneMapping` |
| **toneMappingExposure** | Exposure level van tone mapping. | `1` |
| **useLegacyLights** | Of de legacy belichtingsmodus gebruikt moet worden of niet | `true` |
| **windowSize** | Of de window grootte gebruikt moet worden als de canvas grootte of de parent element. | `false` |
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2 changes: 1 addition & 1 deletion docs/zh/api/tres-canvas.md
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Expand Up @@ -88,7 +88,7 @@ renderer.shadowMap.type = PCFSoftShadowMap
| **shadows** | 渲染器是否启用阴影。 | `false` |
| **shadowMapType** | 设置阴影映射类型 | `PCFSoftShadowMap` |
| **stencil** | 绘图缓冲区是否至少具有8位的 [模板缓冲区](https://en.wikipedia.org/wiki/Stencil_buffer)| `true` |
| **toneMapping** | 定义渲染器使用的色调映射曝光。 | `NoToneMapping` |
| **toneMapping** | 定义渲染器使用的色调映射曝光。 | `ACESFilmicToneMapping` |
| **toneMappingExposure** | 色调映射的曝光级别。 | `1` |
| **useLegacyLights** | 是否使用传统照明模式 | `true` |
| **windowSize** | 是否使用窗口大小作为画布大小,否则使用父元素大小。 | `false` |
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