Flag War v0.5.3
It's been a good long while since we've done a proper Flag War release. ( Has it really been almost a year? 📆 🙄 ) I (F.C.) apologize for all delays - real-world events, work, and burnout have been taking their cuts from my fiscal and mental budgets.
Anyways, here's what you can expect in this release. It's not exhaustive, but you can also view the CHANGELOG.md or the Full Changelog at the bottom of this release. As always, reach out or file a ticket if you see unexpected behavior.
What's Changed
- Ceilings & Broadcasts Macro PR ( #168 ), by @TheFlagCourier
- Adds ability to place flags below world ceilings, and some structures.
- To compensate, a rudimentary system for checking against being below sea-level was added.
- Under-attack messages can now be configured for precision.
- Modifies CheckStyle rules
- Misc. Changes (review commits)
- Adds ability to place flags below world ceilings, and some structures.
- Add russian language by @HighError in #101
- Fix beacon blocks being checked against when beacons are false in the config. by @LlmDl in #107
- Remove deprecated calls to TownyMessaging.sendResidentMessage. by @LlmDl in #108
- Allow for an empty editable materials list. by @LlmDl in #117
- Fix FlaggedInteractCooldown not parsing with TimeTools. by @LlmDl in #116
- Update the static min towny versions by @LlmDl in #142
- Feature: Neighbouring plots protect from attack. by @LlmDl in #141
- Bump various dependencies — @dependabot
New Contributors
- @HighError made their first contribution in #101
Full Changelog: 0.5.2...0.5.3