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Merge pull request #47 from TorqueGameEngines/development
Merge of Torque2D 4.0 EA2
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name: Build Packages | ||
on: [push, pull_request, workflow_dispatch] | ||
jobs: | ||
Build-Windows-32bit-VS2019: | ||
name: 32-bit Windows On VS2019 | ||
runs-on: windows-latest | ||
steps: | ||
- uses: actions/checkout@v2 | ||
- uses: microsoft/[email protected] | ||
- run: msbuild -m "engine/compilers/VisualStudio 2019/Torque 2D.sln" /p:Configuration=Debug /p:Platform=win32 | ||
- run: msbuild -m "engine/compilers/VisualStudio 2019/Torque 2D.sln" /p:Configuration=Release /p:Platform=win32 | ||
- uses: actions/upload-artifact@v2 | ||
with: | ||
name: Torque2D_Windows_x86_32bit_VS2019 | ||
path: | | ||
. | ||
! .git/ | ||
! engine/ | ||
Build-Windows-64bit-VS2019: | ||
name: 64-bit Windows On VS2019 | ||
runs-on: windows-latest | ||
steps: | ||
- uses: actions/checkout@v2 | ||
- uses: microsoft/[email protected] | ||
- run: msbuild -m "engine/compilers/VisualStudio 2019/Torque 2D.sln" /p:Configuration=Debug /p:Platform=x64 | ||
- run: msbuild -m "engine/compilers/VisualStudio 2019/Torque 2D.sln" /p:Configuration=Release /p:Platform=x64 | ||
- uses: actions/upload-artifact@v2 | ||
with: | ||
name: Torque2D_Windows_x86_64bit_VS2019 | ||
path: | | ||
. | ||
! .git/ | ||
! engine/ | ||
Build-Windows-32bit-VS2017: | ||
name: 32-bit Windows On VS2017 | ||
runs-on: windows-latest | ||
steps: | ||
- uses: actions/checkout@v2 | ||
- uses: microsoft/[email protected] | ||
- run: msbuild -m "engine/compilers/VisualStudio 2017/Torque 2D.sln" /p:Configuration=Debug /p:Platform=win32 | ||
- run: msbuild -m "engine/compilers/VisualStudio 2017/Torque 2D.sln" /p:Configuration=Release /p:Platform=win32 | ||
- uses: actions/upload-artifact@v2 | ||
with: | ||
name: Torque2D_Windows_x86_32bit_VS2017 | ||
path: | | ||
. | ||
! .git/ | ||
! engine/ | ||
Build-Windows-64bit-VS2017: | ||
name: 64-bit Windows On VS2017 | ||
runs-on: windows-latest | ||
steps: | ||
- uses: actions/checkout@v2 | ||
- uses: microsoft/[email protected] | ||
- run: msbuild -m "engine/compilers/VisualStudio 2017/Torque 2D.sln" /p:Configuration=Debug /p:Platform=x64 | ||
- run: msbuild -m "engine/compilers/VisualStudio 2017/Torque 2D.sln" /p:Configuration=Release /p:Platform=x64 | ||
- uses: actions/upload-artifact@v2 | ||
with: | ||
name: Torque2D_Windows_x86_64bit_VS2017 | ||
path: | | ||
. | ||
! .git/ | ||
! engine/ | ||
Build-Linux-32Bit: | ||
name: Build package for 32-bit x86 Linux | ||
runs-on: ubuntu-latest | ||
steps: | ||
- uses: actions/checkout@v2 | ||
- run: cd engine/compilers/Make-32bit/ && make | ||
- uses: actions/upload-artifact@v2 | ||
with: | ||
name: Torque2D_Linux_x86_32bit | ||
path: | | ||
. | ||
! .git/ | ||
! engine/ | ||
Build-Linux-64bit: | ||
name: Build package for 64-bit x86 Linux | ||
runs-on: ubuntu-latest | ||
steps: | ||
- uses: actions/checkout@v2 | ||
- run: cd engine/compilers/Make-64bit/ && make | ||
- uses: actions/upload-artifact@v2 | ||
with: | ||
name: Torque2D_Linux_x86_64bit | ||
path: | | ||
. | ||
! .git/ | ||
! engine/ | ||
Build-MacOS: | ||
name: Build package for MacOS | ||
runs-on: macOS-latest | ||
steps: | ||
- uses: actions/checkout@v2 | ||
- run: cd engine/compilers/Xcode && xcodebuild -project Torque2D.xcodeproj | ||
- uses: actions/upload-artifact@v2 | ||
with: | ||
name: Torque2D_MacOS | ||
path: | | ||
. | ||
! .git/ | ||
! engine/ | ||
Build-iOS: | ||
name: Build package for iOS | ||
runs-on: macOS-latest | ||
steps: | ||
- uses: actions/checkout@v2 | ||
- run: cd engine/compilers/Xcode_iOS && xcodebuild CODE_SIGNING_ALLOWED=no -project Torque2D.xcodeproj | ||
- uses: actions/upload-artifact@v2 | ||
with: | ||
name: Torque2D_iOS | ||
path: | | ||
. | ||
! .git/ | ||
! engine/ |
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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