This crate is loosely based on read-process-memory
by luser, but has been extended to be able to write to process memory as well.
The current supported platforms are:
- Windows
- OSX
- Linux
Some examples of use cases for this tool are:
- Remote debugging tools
- Game "trainers"
- Rust clones of Cheat Engine
// We need the following from process-memory
# use process_memory::{Memory, DataMember, Pid, TryIntoProcessHandle};
// We have a variable with some value
let x = 4_u32;
// We need to make sure that we get a handle to a process
// that we want to read from, in this case, ourselves
let handle = ( std::process::id() as Pid ).try_into_process_handle().unwrap();
// We make a `DataMember` that has an offset referring to the location
// of our variable x in memory
let member = DataMember::new_offset(handle, vec![&x as *const _ as usize]);
// Variable member and x now refer to the same memory
assert_eq!(&x as *const _ as usize, member.get_offset().unwrap());
// The value of member is the same as x
assert_eq!(x, unsafe { member.read().unwrap() });
// We can write to and modify the value of x using member
member.write(&6_u32).unwrap();
assert_eq!(x, 6_u32);
# use process_memory::{Memory, LocalMember};
// We have a variable with some value
let x = 4_u32;
// We make a `LocalMember` that has an offset referring to its location in memory
let member = LocalMember::new_offset(vec![&x as *const _ as usize]);
// The memory refered to is now the same
assert_eq!(&x as *const _ as usize, member.get_offset().unwrap());
// The value of the member is the same as the variable
assert_eq!(x, unsafe { member.read().unwrap() });
// We can write to and modify the value of the variable using the member
member.write(&6_u32).unwrap();
assert_eq!(x, 6_u32);
# use process_memory::{Architecture, Memory, DataMember, Pid, ProcessHandleExt, TryIntoProcessHandle};
# fn get_pid(process_name: &str) -> Pid {
# std::process::id() as Pid
# }
// We get a handle for a target process with a different architecture to ourselves
let handle = get_pid("32Bit.exe").try_into_process_handle().unwrap()
.set_arch(Architecture::Arch32Bit);
// We make a `DataMember` that has a series of offsets refering to a known value in
// the target processes memory
let member = DataMember::new_offset(handle, vec![0x01_02_03_04, 0x04, 0x08, 0x10]);
// The memory offset can now be correctly calculated:
let targetMemoryLocation = member.get_offset().unwrap();
// The memory offset can now be used to retrieve and modify values:
let currentValue = unsafe { member.read().unwrap() };
member.write(&123_u32).unwrap();