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Tweak recommendation difficulty #11
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List of possible tweaks: AR value, |
Would definitely like to see this - Tillerinobot gives me ~125pp maps when I have a dozen >130pp plays and a 150pp, which means that I'll hit pp saturation fairly soon and only progress if I fluke ridiculously good accuracy - having a way to get recommendations about 10pp harder than the usual ones (in terms of speed and aim, not accuracy, as most people aren't near the upper limit for acc on their top plays) would be a very useful way to both find fun maps that you can practice on, as well as getting maps you can try to fluke a monstrous play out of. I don't believe that making the tweaks dependent on AR, OD, or CS is a good idea, as they're all traits that have little to do with a map's actual difficulty. A 220BPM AR8 OD7 CS4 map with massive jumps and streams is going to be much harder than a 160BPM AR9 OD8 CS5 map that's entirely single-tapping sliders. Star difficulty/pp value is pretty much the only way to really get a "harder" map reliably. |
Sellyme, I was thinking of having an option to prefer recommended stats, such as AR or OD. For example, i'm not very good with low AR. If I want to practice it, I could give Tillerino a command that tells it to only recommend me maps that have an ar < 9 or perhaps even ar = 8. This would be separate from the actual difficulty scaling, as you said selecting maps that are 10 pp or so higher than what the game is recommending you. Maybe that idea should go in a different issue... |
I don't think I'll ever add filters to Tillerinobot and I've been saying On Thu, Oct 16, 2014 at 4:49 PM, otoed1 [email protected] wrote:
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Ahhh, ok. |
That doesn't mean I won't accept pull requests. On Thu, Oct 16, 2014 at 4:59 PM, otoed1 [email protected] wrote:
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There might be a simple way to tune down the difficulty of recommendations. |
Introduce an option which allows to tweak difficulty of recommendations.
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