Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Use AudioSource for VLC Players #18

Draft
wants to merge 1 commit into
base: main
Choose a base branch
from
Draft

Conversation

200Tigersbloxed
Copy link
Contributor

This draft introduces VLC Video Player outputting to Unity's AudioSources. This is currently a draft because there are many missing features and plenty of bugs.

Issues

  1. Only 1 channel is supported.
  2. Audio is delayed with some media.
    • It is unknown if frame stutters has to do with this
    • There should still be some sort of check to sync audio back to video
  3. Hypernex dependent code
    • While this isn't an issue for Hypernex, this code will be used towards contributions to other projects. For this reason, any Hypernex dependencies should be removed.
    • Currently using QuickInvoke

Checklist

  • Output Audio from VLC to AudioSource
  • Channels
    • 1 Channel
    • 2 Channels
    • Other Channels
  • Frequencies
    • Currently set to 48000, but can be adjusted
  • Synchronous Audio

Demo

2024-11-03.18-47-25.mp4

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

1 participant