This is a chess engine written in C++. The engine is still in development and currently does not have a name. It aims to provide a strong and efficient chess-playing experience.
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Board Representation: The engine uses an efficient board representation to handle the state of the chess game.
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Move Generation: Move generation is optimized for speed and accuracy, ensuring a wide range of legal moves are considered.
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Search Algorithm: The engine employs a sophisticated search algorithm to explore possible moves and find the best move for a given position.
I would like to express my sincere gratitude to the members of the Stockfish Discord server for their invaluable time and assistance during the development of this chess engine. Their expertise and feedback have played a crucial role in enhancing the engine's performance.
Special thanks to:
- agethereal
- zomby
- vizvezdenec
- ciekce
- affinelytyped
- kirbag
- laptudirm
- witek902
- shit.username.system
- zuppadcipolle
Contributions are welcome! If you have ideas for improvement or bug fixes, feel free to submit a pull request.