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Medical - Add Unconscious Effects (#716)
Co-authored-by: jonpas <[email protected]>
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PREP(unconsciousFX); |
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#include "..\script_component.hpp" | ||
/* | ||
* Author: Mike | ||
* Handles noises while unconscious. | ||
* | ||
* Called locally per player via target event. | ||
* | ||
* Arguments | ||
* None | ||
* | ||
* Return Value: | ||
* None | ||
* | ||
* Example: | ||
* [] call tac_medical_fnc_unconsciousFX | ||
*/ | ||
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[{ | ||
params ["_args", "_handle"]; | ||
_args params [["_firstIteration", true]]; | ||
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// If woken up or died end PFH. | ||
if !(ace_player getVariable ["ACE_isUnconscious", false]) exitWith { | ||
_handle call CBA_fnc_removePerFrameHandler; | ||
}; | ||
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// Don't want the groaning to happen instantly. | ||
if (_firstIteration) exitWith { | ||
_args set [0, false]; | ||
}; | ||
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// 50% chance of making noises, requires a heart rate above CPR/Cardiac Arrest | ||
private _heartRate = ace_player getVariable ["ace_medical_heartRate", 80]; | ||
if (random 1 > GVAR(unconsciousFXChance) && _heartRate > 40) then { | ||
private _moan = selectRandom UNCONSCIOUS_NOISES; | ||
[QGVAR(say3D), [ace_player, _moan]] call CBA_fnc_globalEvent; | ||
}; | ||
}, GVAR(unconsciousFXTimer)] call CBA_fnc_addPerFrameHandler; |
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private _category = format ["TAC %1", QUOTE(COMPONENT_BEAUTIFIED)]; | ||
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[ | ||
QGVAR(fatalInjuriesCardiacArrestTimeCoefficient), | ||
"SLIDER", | ||
[LSTRING(FatalInjuriesCardiacArrestTimeCoefficient_DisplayName), LSTRING(FatalInjuriesCardiacArrestTimeCoefficient_Description)], | ||
format ["TAC %1", QUOTE(COMPONENT_BEAUTIFIED)], | ||
_category, | ||
[0.01, 1, 0.2, 2], | ||
true // isGlobal | ||
] call CBA_fnc_addSetting; | ||
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[ | ||
QGVAR(unconsciousFXChance), | ||
"SLIDER", | ||
[LSTRING(UnconsciousFXChance_DisplayName), LSTRING(UnconsciousFXChance_Description)], | ||
_category, | ||
[0, 1, 0.5, 1, true], | ||
1 | ||
] call CBA_fnc_addSetting; | ||
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[ | ||
QGVAR(unconsciousFXTimer), | ||
"SLIDER", | ||
[LSTRING(UnconsciousFXTimer_DisplayName), LSTRING(UnconsciousFXTimer_Description)], | ||
_category, | ||
[5, 60, 30, 1, false], | ||
1 | ||
] call CBA_fnc_addSetting; |
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<?xml version="1.0" encoding="utf-8"?> | ||
<Project name="TAC"> | ||
<Package name="Medical"> | ||
<Key ID="STR_TAC_Medical_FatalInjuriesCardiacArrestTimeCoefficient_Description"> | ||
<English>Coefficient for controlling the Cardiac Arrest Time on fatal injuries when 'Fatal Injuries' is NOT 'Always'.</English> | ||
</Key> | ||
<Key ID="STR_TAC_Medical_FatalInjuriesCardiacArrestTimeCoefficient_DisplayName"> | ||
<English>Fatal Injuries Cardiac Arrest Time Coefficient</English> | ||
</Key> | ||
<Key ID="STR_TAC_Medical_FatalInjuriesCardiacArrestTimeCoefficient_Description"> | ||
<English>Coefficient for controlling the Cardiac Arrest Time on fatal injuries when 'Fatal Injuries' is NOT 'Always'.</English> | ||
<Key ID="STR_TAC_Medical_UnconsciousFXChance_Description"> | ||
<English>The chance of unconscious sounds playing each check.</English> | ||
</Key> | ||
<Key ID="STR_TAC_Medical_UnconsciousFXChance_DisplayName"> | ||
<English>Unconscious Effect Sound Chance</English> | ||
</Key> | ||
<Key ID="STR_TAC_Medical_UnconsciousFXTimer_Description"> | ||
<English>Time interval for checking if the sound effect should play</English> | ||
</Key> | ||
<Key ID="STR_TAC_Medical_UnconsciousFXTimer_DisplayName"> | ||
<English>Unconscious Effect Timer</English> | ||
</Key> | ||
</Package> | ||
</Project> |