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Change: Remove Damage Effects From Immortal Buildings #883

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Aug 13, 2022
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12 changes: 6 additions & 6 deletions Patch104pZH/GameFilesEdited/Data/INI/Object/CivilianBuilding.ini
Original file line number Diff line number Diff line change
Expand Up @@ -58,7 +58,7 @@ Object GenericBridgeTower
ArmorSet
Conditions = None
Armor = StructureArmor
DamageFX = StructureDamageFXNoShake
DamageFX = EmptyDamageFX ; Patch104p @tweak 13/08/2022 Skip damage effects for invulnerable buildings.
End

; *** ENGINEERING Parameters ***
Expand Down Expand Up @@ -387,7 +387,7 @@ Object SupplyWarehouse
ArmorSet
Conditions = None
Armor = StructureArmor
DamageFX = StructureDamageFXNoShake
DamageFX = EmptyDamageFX ; Patch104p @tweak 13/08/2022 Skip damage effects for invulnerable buildings.
End

Behavior = SupplyWarehouseCripplingBehavior ModuleTag_04
Expand Down Expand Up @@ -485,7 +485,7 @@ Object SupplyDock
ArmorSet
Conditions = None
Armor = StructureArmor
DamageFX = StructureDamageFXNoShake
DamageFX = EmptyDamageFX ; Patch104p @tweak 13/08/2022 Skip damage effects for invulnerable buildings.
End

; *** ENGINEERING Parameters ***
Expand Down Expand Up @@ -543,7 +543,7 @@ Object SupplyPile
ArmorSet
Conditions = None
Armor = StructureArmor
DamageFX = StructureDamageFXNoShake
DamageFX = EmptyDamageFX ; Patch104p @tweak 13/08/2022 Skip damage effects for invulnerable buildings.
End

Behavior = SupplyWarehouseCreate ModuleTag_03
Expand Down Expand Up @@ -592,7 +592,7 @@ Object SupplyPileSmall
ArmorSet
Conditions = None
Armor = StructureArmor
DamageFX = StructureDamageFXNoShake
DamageFX = EmptyDamageFX ; Patch104p @tweak 13/08/2022 Skip damage effects for invulnerable buildings.
End
; Note - kindof is nocollide because they are immortalbody, and this allows units that end up inside to be shot. jba.
KindOf = STRUCTURE IMMOBILE SELECTABLE SUPPLY_SOURCE_ON_PREVIEW NO_COLLIDE SUPPLY_SOURCE IGNORED_IN_GUI
Expand Down Expand Up @@ -37983,7 +37983,7 @@ Object ToxinRepository
ArmorSet
Conditions = None
Armor = StructureArmor
DamageFX = StructureDamageFXNoShake
DamageFX = EmptyDamageFX ; Patch104p @tweak 13/08/2022 Skip damage effects for invulnerable buildings.
End

; *** ENGINEERING Parameters ***
Expand Down