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Change: Increase required XP of GLA SCUD Launcher by 50% and decrease required XP of GLA Rocket Buggy by 25% #727
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I would like to go ahead and submit this. It makes most sense to me. |
Dominator
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For this reason I think Buggies shouldn't be touched. Scuds change does sound fine, in FFA or bunker games they can cause quite some mass destruction and vet up too fast. |
Excal:
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I don't agree that it would make a massive (detrimental) difference. Firstly, Rocket Buggies are social vehicles that typically hunt in packs, which reduces the likelihood of an alpha buggy emerging with the majority of the kills / experience as it is spread out across the group. Secondly, buggies are short-lived, and most don't even end up with 100xp, let alone 600xp or the original 800xp (and even then, salvage crates often do a lot of the work). Instead of destroying 16 Humvees in 1.04, a single buggy would now have to destroy 12, which is a reasonable (and very conservative) change considering how drastically high of a requirement it remains in relation to other units of similar capability. And thirdly, the opponent shares responsibility in allowing a single buggy to destroy 600xp worth of stuff. It would take a lot of effort contrasted with relative negligence from the opponent to allow any meaningful number of buggies to rank up with the adjusted values. If a single buggy manages to kill that much stuff, then that is arguably the game-changer, not the fact that the buggy is now heroic and does a better job. |
Buggy will vet up faster by taking out buildings, defenses, vetted units, collecting scraps etc. The main question is, does it need to vet up ANY faster? Seeing how they perform ingame I don't think so. Sometimes it's better to leave things be, even though it doesn't make sense to you when comparing things or when looking for logic. |
There is no need to quote all the preceding posts. |
It's not really a case of whether they rank up faster, but whether they rank up at all - which would remain rare, despite the reduced requirements. A single buggy would still have to destroy several buildings and/or many units to achieve heroic status after the change. The likelihood of this occurring in competitive matches, particularly in a game-changing way, would remain astronomically low. (Also, salvage crates give ranks rather than experience, so this change has no affect there.)
The primary justification is that it would be more rewarding for players if their buggies ranked up faster (or ranked up at all), and achieve a greater consistency with units of a similar calibre. Unit experience is a desirable mechanic that provides strategic depth and rewards good play (and punishes bad play), and it can clearly be utilised better in this case. The original requirements (and adjusted, to an extent) are so ridiculously high that the overwhelming majority of buggies never naturally rank up. It is not ideal that the mechanic is almost absent for buggies, and a 25% reduction would help alleviate the issue without affecting the outcomes of matches in any noticeable way.
Sometimes it is. Most times, even. But why is it better in this case? There is a clear and reasonable argument for why the 1.04 experience requirements are suboptimal. The only argument that has been presented against this change as far as I can tell is that buggies are (marginally) buffed as a result, which is bad because they are already powerful. While I tend to agree with this argument as a whole, it is also very one-dimensional and seemingly ignores a lot of the nuance and implications of such a change - many of which I addressed in my previous comment. |
Saying they need to kill 16 Humvees is portraying an unrealistic state of affairs. They do vet up for reasons mentioned. Sure, it will always be a few of the pack, but it is entirely unnecessary from a balance perspective to increase the potential. The balance argument might be 'one-dimensional' but it's the only factor important for gameplay. Even if impact is none, why push so much for a change? Just because gamecode doesn't line up? Shouldn't look so much into gamecode and numbers or theoretically trying to predict stuff > the field experience is there. There simply is no current issue. |
What is unrealistic? That is an example of a direct experience equivalent. The point is that buggies have to kill an unreasonable number of units to rank up. A common pack of four buggies would have to take down a total of 64 Humvees for them to all achieve heroic status. If anything, that is unrealistic.
That is simply untrue. Fun, as quantifiable as it is, is just as important, if not more. If balance was the only important factor, nobody would enjoy the game in its current state.
I'm not pushing for the change at all. I don't care either way. It's also a relatively minor change. I'm merely highlighting why it's a reasonable change and how the arguments against it are vastly overstated. Nothing to do with game code - just the experience of playing the game and observing that buggies rarely rank up.
I don't understand what you mean by this. My opinions are based on experience (of a heroic magnitude!) and an intrinsic understanding of the game and its mechanics, not game code. |
@Stubbjax long story short, you would like to see vetted buggies more often (be it ever so slightly), that's the only intention can I see here (besides aligning values) and I think it's not a good idea. More reasons being that Buggies are a one of a kind unit, which are very mobile and very good both offensively and defensively, gameplay wise they're not really comparable with Tomahawks or Infernos. That's why they should be treated like their own unit. I would agree you don't see veterancy as often as with other units, but we wouldn't want that either seeing how effective they already are. ZH is a very snowbally game in which veterancy plays a big role. So we have to be careful with these kind of things. |
… required XP of GLA Rocket Buggy by 25% (#727)
Don't agree with this merge, first of all Scuds and Buggies should be separate PR's. With Scuds I can agree with, but with the Buggies I still don't, it's a buff regardless and an unnecessary one. |
Closes #719
Original
Patched
Other long range units for reference
Rationale
There is no reason that justifies such a relatively small XP requirement by SCUD Launcher and such a relatively large XP requirement by Rocket Buggy. SCUD Launcher can kill alot of units with one hit and level up relatively quickly. It is no rare occurance to have multiple 3 Star SCUD Launchers sitting in the Tunnel Network. Meanwhite, Rocket Buggys attack single targets only, so will require a lot more time to level up compared to SCUD Launcher. There is no justification for them to require 2 times as much XP. This change consolidates the XP by subtracting XP requirement away from Rocket Buggy and adding it to the SCUD Launcher. Therefore the total sum of Experience Required across both units is identical to the original distribution.