Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Fix: Non-Vanilla China ECM Tanks Automatically Engage Enemy Vehicles #631

Merged
merged 1 commit into from
Dec 28, 2021
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
Original file line number Diff line number Diff line change
Expand Up @@ -3072,7 +3072,9 @@ Object Infa_ChinaTankECM
MinIdleScanAngle = 180 ; in degrees off the natural turret angle
MaxIdleScanAngle = 180 ; in degrees off the natural turret angle
End
AutoAcquireEnemiesWhenIdle = Yes

; Patch104p @bugfix commy2 24/12/2021 Fix non vanilla China ECM auto-attack enemies when idle.
AutoAcquireEnemiesWhenIdle = No
End
Locomotor = SET_NORMAL GattlingTankLocomotor
Behavior = PhysicsBehavior ModuleTag_04
Expand Down
4 changes: 3 additions & 1 deletion Patch104pZH/GameFilesEdited/Data/INI/Object/NukeGeneral.ini
Original file line number Diff line number Diff line change
Expand Up @@ -4574,7 +4574,9 @@ Object Nuke_ChinaTankECM
MinIdleScanAngle = 180 ; in degrees off the natural turret angle
MaxIdleScanAngle = 180 ; in degrees off the natural turret angle
End
AutoAcquireEnemiesWhenIdle = Yes

; Patch104p @bugfix commy2 24/12/2021 Fix non vanilla China ECM auto-attack enemies when idle.
AutoAcquireEnemiesWhenIdle = No
End
Locomotor = SET_NORMAL GattlingTankLocomotor
Behavior = PhysicsBehavior ModuleTag_04
Expand Down
4 changes: 3 additions & 1 deletion Patch104pZH/GameFilesEdited/Data/INI/Object/TankGeneral.ini
Original file line number Diff line number Diff line change
Expand Up @@ -4713,7 +4713,9 @@ Object Tank_ChinaTankECM
MinIdleScanAngle = 180 ; in degrees off the natural turret angle
MaxIdleScanAngle = 180 ; in degrees off the natural turret angle
End
AutoAcquireEnemiesWhenIdle = Yes

; Patch104p @bugfix commy2 24/12/2021 Fix non vanilla China ECM auto-attack enemies when idle.
AutoAcquireEnemiesWhenIdle = No
End
Locomotor = SET_NORMAL GattlingTankLocomotor
Behavior = PhysicsBehavior ModuleTag_04
Expand Down