Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Fix: GLA02 Campaign Stealth General Base Defense Issues #512

Merged
merged 1 commit into from
Oct 7, 2021
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
Original file line number Diff line number Diff line change
@@ -1,3 +1,9 @@
; Patch104p @bugfix commy2 07/10/2021 Fix issues with GLA02 campaign Stealth General:
; - Tunnel Network is immune to Microwave Tanks.
; - Tunnel Network is build in 10 seconds instead of 30 seconds like other Tunnels.
; - Stinger Site is build in 50 seconds instead of 30 seconds like other Stinger Sites.
; - Demo Trap plays an effect when damaged, unlike other Demo Traps.

;------------------------------------------------------------------------------
Object GC_Slth_GLACommandCenter

Expand Down Expand Up @@ -2562,7 +2568,7 @@ Object GC_Slth_GLAStingerSite
Object = GC_Slth_GLABarracks
End
BuildCost = 900
BuildTime = 25.0 ; in seconds
BuildTime = 15.0 ; in seconds
EnergyProduction = 0
VisionRange = 600.0 ; Shroud clearing distance
ShroudClearingRange = 400
Expand Down Expand Up @@ -3078,7 +3084,7 @@ Object GC_Slth_GLATunnelNetwork
End
BuildCost = 800
RefundValue = 100 ; With nothing (or zero) listed, we sell for half price.
BuildTime = 5.0 ; in seconds
BuildTime = 15.0 ; in seconds
EnergyProduction = 0
VisionRange = 200.0 ; Shroud clearing distance
ShroudClearingRange = 200
Expand Down Expand Up @@ -3112,6 +3118,12 @@ Object GC_Slth_GLATunnelNetwork
Body = StructureBody ModuleTag_04
MaxHealth = 1000.0
InitialHealth = 1000.0

; Subdual damage "Subdues" you (reaction defined by BodyModule) when it passes your max health.
; The cap limits how extra-subdued you can be, and the other numbers detemine how fast it drains away on its own.
SubdualDamageCap = 1200
SubdualDamageHealRate = 500
SubdualDamageHealAmount = 100
End

Behavior = StealthDetectorUpdate ModuleTag_13
Expand Down Expand Up @@ -5686,8 +5698,8 @@ Object GC_Slth_GLADemoTrap

; *** AUDIO Parameters ***
VoiceSelect = UndergroundGeneratorSelect
SoundOnDamaged = BuildingDamagedStateLight
SoundOnReallyDamaged = BuildingDestroy
SoundOnDamaged = NoSound
SoundOnReallyDamaged = NoSound

UnitSpecificSounds
UnderConstruction = UnderConstructionLoop
Expand Down