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Fix: Tank And Nuke Outpost Use Dummy Weapon When Empty #484

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Oct 7, 2021
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7 changes: 6 additions & 1 deletion Patch104pZH/GameFilesEdited/Data/INI/Object/NukeGeneral.ini
Original file line number Diff line number Diff line change
Expand Up @@ -4733,7 +4733,11 @@ Object Nuke_ChinaVehicleListeningOutpost
EditorSorting = VEHICLE
TransportSlotCount = 8 ;Just enough to fit into a Chinook.
WeaponSet
Conditions = None
Conditions = None
Weapon = PRIMARY NONE
End
WeaponSet
Conditions = PLAYER_UPGRADE
Weapon = PRIMARY ListeningOutpostUpgradedDummyWeapon
End
ArmorSet
Expand Down Expand Up @@ -4843,6 +4847,7 @@ Object Nuke_ChinaVehicleListeningOutpost
ExitDelay = 250
NumberOfExitPaths = 3 ; Defaults to 1. Set 0 to not use ExitStart/ExitEnd, set higher than 1 to use ExitStart01-nn/ExitEnd01-nn
GoAggressiveOnExit = Yes ; AI Will tell people to set their mood to Aggressive on exiting
ArmedRidersUpgradeMyWeaponSet = Yes
End

Behavior = SlowDeathBehavior ModuleTag_07
Expand Down
9 changes: 7 additions & 2 deletions Patch104pZH/GameFilesEdited/Data/INI/Object/TankGeneral.ini
Original file line number Diff line number Diff line change
Expand Up @@ -4871,8 +4871,12 @@ Object Tank_ChinaVehicleListeningOutpost
EditorSorting = VEHICLE
TransportSlotCount = 8 ;Just enough to fit into a Chinook.
WeaponSet
Conditions = None
Weapon = PRIMARY ListeningOutpostUpgradedDummyWeapon
Conditions = None
Weapon = PRIMARY NONE
End
WeaponSet
Conditions = PLAYER_UPGRADE
Weapon = PRIMARY ListeningOutpostUpgradedDummyWeapon
End
ArmorSet
Conditions = None
Expand Down Expand Up @@ -4980,6 +4984,7 @@ Object Tank_ChinaVehicleListeningOutpost
ExitDelay = 250
NumberOfExitPaths = 3 ; Defaults to 1. Set 0 to not use ExitStart/ExitEnd, set higher than 1 to use ExitStart01-nn/ExitEnd01-nn
GoAggressiveOnExit = Yes ; AI Will tell people to set their mood to Aggressive on exiting
ArmedRidersUpgradeMyWeaponSet = Yes
End

Behavior = SlowDeathBehavior ModuleTag_07
Expand Down