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Change: Enable Quad Cannon Radar Dish Animation #371

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20 changes: 20 additions & 0 deletions Patch104pZH/GameFilesEdited/Data/INI/Object/ChemicalGeneral.ini
Original file line number Diff line number Diff line change
Expand Up @@ -16617,11 +16617,15 @@ Object Chem_GLAVehicleQuadCannon
;UpgradeCameo4 = XXX
;UpgradeCameo5 = XXX

; Patch104p @bugfix commy2 13/09/2021 Add radar dish animation.

Draw = W3DTankTruckDraw ModuleTag_01
OkToChangeModelColor = Yes

ConditionState = NONE
Model = UVQuadCann
Animation = UVQuadCann.UVQuadCann
AnimationMode = LOOP
Turret = TURRET
TurretPitch = TURRETEL
WeaponFireFXBone = PRIMARY BarrelMS
Expand All @@ -16636,6 +16640,8 @@ Object Chem_GLAVehicleQuadCannon

ConditionState = REALLYDAMAGED
Model = UVQuadCann_D
Animation = UVQuadCann_D.UVQuadCann_D
AnimationMode = LOOP
Turret = TURRET
TurretPitch = TURRETEL
WeaponFireFXBone = PRIMARY BarrelMS
Expand All @@ -16650,6 +16656,8 @@ Object Chem_GLAVehicleQuadCannon

ConditionState = RUBBLE
Model = UVQuadCann_D
Animation = UVQuadCann_D.UVQuadCann_D
AnimationMode = LOOP
Turret = TURRET
TurretPitch = TURRETEL
WeaponFireFXBone = PRIMARY BarrelMS
Expand All @@ -16664,6 +16672,8 @@ Object Chem_GLAVehicleQuadCannon

ConditionState = WEAPONSET_CRATEUPGRADE_ONE
Model = UVQuadCann
Animation = UVQuadCann.UVQuadCann
AnimationMode = LOOP
Turret = TURRETUP01
TurretPitch = TURRETEL01
WeaponFireFXBone = PRIMARY BarrelUp01MS
Expand All @@ -16678,6 +16688,8 @@ Object Chem_GLAVehicleQuadCannon

ConditionState = WEAPONSET_CRATEUPGRADE_ONE REALLYDAMAGED
Model = UVQuadCann
Animation = UVQuadCann_D.UVQuadCann_D
AnimationMode = LOOP
Turret = TURRETUP01
TurretPitch = TURRETEL01
WeaponFireFXBone = PRIMARY BarrelUp01MS
Expand All @@ -16692,6 +16704,8 @@ Object Chem_GLAVehicleQuadCannon

ConditionState = WEAPONSET_CRATEUPGRADE_ONE RUBBLE
Model = UVQuadCann
Animation = UVQuadCann_D.UVQuadCann_D
AnimationMode = LOOP
Turret = TURRETUP01
TurretPitch = TURRETEL01
WeaponFireFXBone = PRIMARY BarrelUp01MS
Expand All @@ -16706,6 +16720,8 @@ Object Chem_GLAVehicleQuadCannon

ConditionState = WEAPONSET_CRATEUPGRADE_TWO
Model = UVQuadCann
Animation = UVQuadCann.UVQuadCann
AnimationMode = LOOP
Turret = TURRETUP02
TurretPitch = TURRETEL02
WeaponFireFXBone = PRIMARY BarrelUp02MS
Expand All @@ -16720,6 +16736,8 @@ Object Chem_GLAVehicleQuadCannon

ConditionState = WEAPONSET_CRATEUPGRADE_TWO REALLYDAMAGED
Model = UVQuadCann_D
Animation = UVQuadCann_D.UVQuadCann_D
AnimationMode = LOOP
Turret = TURRETUP02
TurretPitch = TURRETEL02
WeaponFireFXBone = PRIMARY BarrelUp02MS
Expand All @@ -16734,6 +16752,8 @@ Object Chem_GLAVehicleQuadCannon

ConditionState = WEAPONSET_CRATEUPGRADE_TWO RUBBLE
Model = UVQuadCann_D
Animation = UVQuadCann_D.UVQuadCann_D
AnimationMode = LOOP
Turret = TURRETUP02
TurretPitch = TURRETEL02
WeaponFireFXBone = PRIMARY BarrelUp02MS
Expand Down
20 changes: 20 additions & 0 deletions Patch104pZH/GameFilesEdited/Data/INI/Object/DemoGeneral.ini
Original file line number Diff line number Diff line change
Expand Up @@ -17849,11 +17849,15 @@ Object Demo_GLAVehicleQuadCannon
;UpgradeCameo4 = XXX
;UpgradeCameo5 = XXX

; Patch104p @bugfix commy2 13/09/2021 Add radar dish animation.

Draw = W3DTankTruckDraw ModuleTag_01
OkToChangeModelColor = Yes

ConditionState = NONE
Model = UVQuadCann
Animation = UVQuadCann.UVQuadCann
AnimationMode = LOOP
Turret = TURRET
TurretPitch = TURRETEL
WeaponFireFXBone = PRIMARY BarrelMS
Expand All @@ -17868,6 +17872,8 @@ Object Demo_GLAVehicleQuadCannon

ConditionState = REALLYDAMAGED
Model = UVQuadCann_D
Animation = UVQuadCann_D.UVQuadCann_D
AnimationMode = LOOP
Turret = TURRET
TurretPitch = TURRETEL
WeaponFireFXBone = PRIMARY BarrelMS
Expand All @@ -17882,6 +17888,8 @@ Object Demo_GLAVehicleQuadCannon

ConditionState = RUBBLE
Model = UVQuadCann_D
Animation = UVQuadCann_D.UVQuadCann_D
AnimationMode = LOOP
Turret = TURRET
TurretPitch = TURRETEL
WeaponFireFXBone = PRIMARY BarrelMS
Expand All @@ -17896,6 +17904,8 @@ Object Demo_GLAVehicleQuadCannon

ConditionState = WEAPONSET_CRATEUPGRADE_ONE
Model = UVQuadCann
Animation = UVQuadCann.UVQuadCann
AnimationMode = LOOP
Turret = TURRETUP01
TurretPitch = TURRETEL01
WeaponFireFXBone = PRIMARY BarrelUp01MS
Expand All @@ -17910,6 +17920,8 @@ Object Demo_GLAVehicleQuadCannon

ConditionState = WEAPONSET_CRATEUPGRADE_ONE REALLYDAMAGED
Model = UVQuadCann
Animation = UVQuadCann_D.UVQuadCann_D
AnimationMode = LOOP
Turret = TURRETUP01
TurretPitch = TURRETEL01
WeaponFireFXBone = PRIMARY BarrelUp01MS
Expand All @@ -17924,6 +17936,8 @@ Object Demo_GLAVehicleQuadCannon

ConditionState = WEAPONSET_CRATEUPGRADE_ONE RUBBLE
Model = UVQuadCann
Animation = UVQuadCann_D.UVQuadCann_D
AnimationMode = LOOP
Turret = TURRETUP01
TurretPitch = TURRETEL01
WeaponFireFXBone = PRIMARY BarrelUp01MS
Expand All @@ -17938,6 +17952,8 @@ Object Demo_GLAVehicleQuadCannon

ConditionState = WEAPONSET_CRATEUPGRADE_TWO
Model = UVQuadCann
Animation = UVQuadCann.UVQuadCann
AnimationMode = LOOP
Turret = TURRETUP02
TurretPitch = TURRETEL02
WeaponFireFXBone = PRIMARY BarrelUp02MS
Expand All @@ -17952,6 +17968,8 @@ Object Demo_GLAVehicleQuadCannon

ConditionState = WEAPONSET_CRATEUPGRADE_TWO REALLYDAMAGED
Model = UVQuadCann_D
Animation = UVQuadCann_D.UVQuadCann_D
AnimationMode = LOOP
Turret = TURRETUP02
TurretPitch = TURRETEL02
WeaponFireFXBone = PRIMARY BarrelUp02MS
Expand All @@ -17966,6 +17984,8 @@ Object Demo_GLAVehicleQuadCannon

ConditionState = WEAPONSET_CRATEUPGRADE_TWO RUBBLE
Model = UVQuadCann_D
Animation = UVQuadCann_D.UVQuadCann_D
AnimationMode = LOOP
Turret = TURRETUP02
TurretPitch = TURRETEL02
WeaponFireFXBone = PRIMARY BarrelUp02MS
Expand Down
20 changes: 20 additions & 0 deletions Patch104pZH/GameFilesEdited/Data/INI/Object/GC_Chem_GLAUnits.ini
Original file line number Diff line number Diff line change
Expand Up @@ -2314,11 +2314,15 @@ Object GC_Chem_GLAVehicleQuadCannon
;UpgradeCameo4 = XXX
;UpgradeCameo5 = XXX

; Patch104p @bugfix commy2 13/09/2021 Add radar dish animation.

Draw = W3DTankTruckDraw ModuleTag_01
OkToChangeModelColor = Yes

ConditionState = NONE
Model = UVQuadCann
Animation = UVQuadCann.UVQuadCann
AnimationMode = LOOP
Turret = TURRET
TurretPitch = TURRETEL
WeaponFireFXBone = PRIMARY BarrelMS
Expand All @@ -2333,6 +2337,8 @@ Object GC_Chem_GLAVehicleQuadCannon

ConditionState = REALLYDAMAGED
Model = UVQuadCann_D
Animation = UVQuadCann_D.UVQuadCann_D
AnimationMode = LOOP
Turret = TURRET
TurretPitch = TURRETEL
WeaponFireFXBone = PRIMARY BarrelMS
Expand All @@ -2347,6 +2353,8 @@ Object GC_Chem_GLAVehicleQuadCannon

ConditionState = RUBBLE
Model = UVQuadCann_D
Animation = UVQuadCann_D.UVQuadCann_D
AnimationMode = LOOP
Turret = TURRET
TurretPitch = TURRETEL
WeaponFireFXBone = PRIMARY BarrelMS
Expand All @@ -2361,6 +2369,8 @@ Object GC_Chem_GLAVehicleQuadCannon

ConditionState = WEAPONSET_CRATEUPGRADE_ONE
Model = UVQuadCann
Animation = UVQuadCann.UVQuadCann
AnimationMode = LOOP
Turret = TURRETUP01
TurretPitch = TURRETEL01
WeaponFireFXBone = PRIMARY BarrelUp01MS
Expand All @@ -2375,6 +2385,8 @@ Object GC_Chem_GLAVehicleQuadCannon

ConditionState = WEAPONSET_CRATEUPGRADE_ONE REALLYDAMAGED
Model = UVQuadCann
Animation = UVQuadCann_D.UVQuadCann_D
AnimationMode = LOOP
Turret = TURRETUP01
TurretPitch = TURRETEL01
WeaponFireFXBone = PRIMARY BarrelUp01MS
Expand All @@ -2389,6 +2401,8 @@ Object GC_Chem_GLAVehicleQuadCannon

ConditionState = WEAPONSET_CRATEUPGRADE_ONE RUBBLE
Model = UVQuadCann
Animation = UVQuadCann_D.UVQuadCann_D
AnimationMode = LOOP
Turret = TURRETUP01
TurretPitch = TURRETEL01
WeaponFireFXBone = PRIMARY BarrelUp01MS
Expand All @@ -2403,6 +2417,8 @@ Object GC_Chem_GLAVehicleQuadCannon

ConditionState = WEAPONSET_CRATEUPGRADE_TWO
Model = UVQuadCann
Animation = UVQuadCann.UVQuadCann
AnimationMode = LOOP
Turret = TURRETUP02
TurretPitch = TURRETEL02
WeaponFireFXBone = PRIMARY BarrelUp02MS
Expand All @@ -2417,6 +2433,8 @@ Object GC_Chem_GLAVehicleQuadCannon

ConditionState = WEAPONSET_CRATEUPGRADE_TWO REALLYDAMAGED
Model = UVQuadCann_D
Animation = UVQuadCann_D.UVQuadCann_D
AnimationMode = LOOP
Turret = TURRETUP02
TurretPitch = TURRETEL02
WeaponFireFXBone = PRIMARY BarrelUp02MS
Expand All @@ -2431,6 +2449,8 @@ Object GC_Chem_GLAVehicleQuadCannon

ConditionState = WEAPONSET_CRATEUPGRADE_TWO RUBBLE
Model = UVQuadCann_D
Animation = UVQuadCann_D.UVQuadCann_D
AnimationMode = LOOP
Turret = TURRETUP02
TurretPitch = TURRETEL02
WeaponFireFXBone = PRIMARY BarrelUp02MS
Expand Down
20 changes: 20 additions & 0 deletions Patch104pZH/GameFilesEdited/Data/INI/Object/GC_Slth_GLAUnits.ini
Original file line number Diff line number Diff line change
Expand Up @@ -6552,11 +6552,15 @@ Object GC_Slth_GLAVehicleQuadCannon
;UpgradeCameo4 = XXX
;UpgradeCameo5 = XXX

; Patch104p @bugfix commy2 13/09/2021 Add radar dish animation.

Draw = W3DTankTruckDraw ModuleTag_01
OkToChangeModelColor = Yes

ConditionState = NONE
Model = UVQuadCann
Animation = UVQuadCann.UVQuadCann
AnimationMode = LOOP
Turret = TURRET
TurretPitch = TURRETEL
WeaponFireFXBone = PRIMARY BarrelMS
Expand All @@ -6574,6 +6578,8 @@ Object GC_Slth_GLAVehicleQuadCannon

ConditionState = REALLYDAMAGED
Model = UVQuadCann_D
Animation = UVQuadCann_D.UVQuadCann_D
AnimationMode = LOOP
Turret = TURRET
TurretPitch = TURRETEL
WeaponFireFXBone = PRIMARY BarrelMS
Expand All @@ -6591,6 +6597,8 @@ Object GC_Slth_GLAVehicleQuadCannon

ConditionState = RUBBLE
Model = UVQuadCann_D
Animation = UVQuadCann_D.UVQuadCann_D
AnimationMode = LOOP
Turret = TURRET
TurretPitch = TURRETEL
WeaponFireFXBone = PRIMARY BarrelMS
Expand All @@ -6608,6 +6616,8 @@ Object GC_Slth_GLAVehicleQuadCannon

ConditionState = WEAPONSET_CRATEUPGRADE_ONE
Model = UVQuadCann
Animation = UVQuadCann.UVQuadCann
AnimationMode = LOOP
Turret = TURRETUP01
TurretPitch = TURRETEL01
WeaponFireFXBone = PRIMARY BarrelUp01MS
Expand All @@ -6625,6 +6635,8 @@ Object GC_Slth_GLAVehicleQuadCannon

ConditionState = WEAPONSET_CRATEUPGRADE_ONE REALLYDAMAGED
Model = UVQuadCann
Animation = UVQuadCann_D.UVQuadCann_D
AnimationMode = LOOP
Turret = TURRETUP01
TurretPitch = TURRETEL01
WeaponFireFXBone = PRIMARY BarrelUp01MS
Expand All @@ -6642,6 +6654,8 @@ Object GC_Slth_GLAVehicleQuadCannon

ConditionState = WEAPONSET_CRATEUPGRADE_ONE RUBBLE
Model = UVQuadCann
Animation = UVQuadCann_D.UVQuadCann_D
AnimationMode = LOOP
Turret = TURRETUP01
TurretPitch = TURRETEL01
WeaponFireFXBone = PRIMARY BarrelUp01MS
Expand All @@ -6659,6 +6673,8 @@ Object GC_Slth_GLAVehicleQuadCannon

ConditionState = WEAPONSET_CRATEUPGRADE_TWO
Model = UVQuadCann
Animation = UVQuadCann.UVQuadCann
AnimationMode = LOOP
Turret = TURRETUP02
TurretPitch = TURRETEL02
WeaponFireFXBone = PRIMARY BarrelUp02MS
Expand All @@ -6676,6 +6692,8 @@ Object GC_Slth_GLAVehicleQuadCannon

ConditionState = WEAPONSET_CRATEUPGRADE_TWO REALLYDAMAGED
Model = UVQuadCann_D
Animation = UVQuadCann_D.UVQuadCann_D
AnimationMode = LOOP
Turret = TURRETUP02
TurretPitch = TURRETEL02
WeaponFireFXBone = PRIMARY BarrelUp02MS
Expand All @@ -6693,6 +6711,8 @@ Object GC_Slth_GLAVehicleQuadCannon

ConditionState = WEAPONSET_CRATEUPGRADE_TWO RUBBLE
Model = UVQuadCann_D
Animation = UVQuadCann_D.UVQuadCann_D
AnimationMode = LOOP
Turret = TURRETUP02
TurretPitch = TURRETEL02
WeaponFireFXBone = PRIMARY BarrelUp02MS
Expand Down
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