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Fix: Non-Vanilla USA Microwave Tanks Use Humvee Move Start Sounds #189

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Sep 4, 2021
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2 changes: 1 addition & 1 deletion Patch104pZH/Design/Tasks/commy2_tasks.txt
Original file line number Diff line number Diff line change
Expand Up @@ -143,7 +143,7 @@ https://github.com/commy2/zerohour/issues/76 [IMPROVEMENT] Chem Suit
https://github.com/commy2/zerohour/issues/75 [IMPROVEMENT] Some Hellfire Drones Use Scout Drone Model
https://github.com/commy2/zerohour/issues/74 [IMPROVEMENT] Avenger Turns Chassis When Turret Is Aiming At Air Unit
https://github.com/commy2/zerohour/issues/73 [MAYBE] Avenger Turret Inconsistencies
https://github.com/commy2/zerohour/issues/72 [IMPROVEMENT] Non-Vanilla USA Microwave Tanks Use Humvee Move Start Sounds
https://github.com/commy2/zerohour/issues/72 [DONE] Non-Vanilla USA Microwave Tanks Use Humvee Move Start Sounds
https://github.com/commy2/zerohour/issues/71 [IMPROVEMENT] Some Paladins Missing Hellfire Drone Upgrade Icon
https://github.com/commy2/zerohour/issues/70 [NOTRELEVANT] Boss Sentry Drone Inconsistencies
https://github.com/commy2/zerohour/issues/69 [IMPROVEMENT] Damaged And Non-Vanilla USA Sentry Drones Missing Their Move Start Sounds
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Original file line number Diff line number Diff line change
Expand Up @@ -7353,13 +7353,15 @@ Object AirF_AmericaTankMicrowave
CrushableLevel = 2 ;What am I?: 0 = for infantry, 1 = for trees, 2 = general vehicles
CommandSet = AmericaTankMicrowaveCommandSet

; Patch104p @bugfix commy2 04/09/2021 Use move start sound effects from vanilla USA Microwave instead of Humvee.

; *** AUDIO Parameters ***
VoiceSelect = MicrowaveTankVoiceSelect
VoiceMove = MicrowaveTankVoiceMove
VoiceGuard = MicrowaveTankVoiceMove
VoiceAttack = MicrowaveTankVoiceAttack
SoundMoveStart = HumveeMoveStart
SoundMoveStartDamaged = HumveeMoveStart
SoundMoveStart = MicrowaveTankMoveStart
SoundMoveStartDamaged = MicrowaveTankMoveStart
UnitSpecificSounds
; These have the syntax of SomeNameSomewhereInCode = SomeNameSomewhereInLookupINIs
VoiceCreate = MicrowaveTankVoiceCreate
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6 changes: 4 additions & 2 deletions Patch104pZH/GameFilesEdited/Data/INI/Object/LaserGeneral.ini
Original file line number Diff line number Diff line change
Expand Up @@ -7060,13 +7060,15 @@ Object Lazr_AmericaTankMicrowave
CrushableLevel = 2 ;What am I?: 0 = for infantry, 1 = for trees, 2 = general vehicles
CommandSet = Lazr_AmericaTankMicrowaveCommandSet

; Patch104p @bugfix commy2 04/09/2021 Use move start sound effects from vanilla USA Microwave instead of Humvee.

; *** AUDIO Parameters ***
VoiceSelect = MicrowaveTankVoiceSelect
VoiceMove = MicrowaveTankVoiceMove
VoiceGuard = MicrowaveTankVoiceMove
VoiceAttack = MicrowaveTankVoiceAttack
SoundMoveStart = HumveeMoveStart
SoundMoveStartDamaged = HumveeMoveStart
SoundMoveStart = MicrowaveTankMoveStart
SoundMoveStartDamaged = MicrowaveTankMoveStart
UnitSpecificSounds
; These have the syntax of SomeNameSomewhereInCode = SomeNameSomewhereInLookupINIs
VoiceCreate = MicrowaveTankVoiceCreate
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Original file line number Diff line number Diff line change
Expand Up @@ -7531,13 +7531,15 @@ Object SupW_AmericaTankMicrowave
CrushableLevel = 2 ;What am I?: 0 = for infantry, 1 = for trees, 2 = general vehicles
CommandSet = SupW_AmericaTankMicrowaveCommandSet

; Patch104p @bugfix commy2 04/09/2021 Use move start sound effects from vanilla USA Microwave instead of Humvee.

; *** AUDIO Parameters ***
VoiceSelect = MicrowaveTankVoiceSelect
VoiceMove = MicrowaveTankVoiceMove
VoiceGuard = MicrowaveTankVoiceMove
VoiceAttack = MicrowaveTankVoiceAttack
SoundMoveStart = HumveeMoveStart
SoundMoveStartDamaged = HumveeMoveStart
SoundMoveStart = MicrowaveTankMoveStart
SoundMoveStartDamaged = MicrowaveTankMoveStart
UnitSpecificSounds
; These have the syntax of SomeNameSomewhereInCode = SomeNameSomewhereInLookupINIs
VoiceCreate = MicrowaveTankVoiceCreate
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