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Change: Improved Sentry Drones #1042
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I think all are good to go, other than the healing (I'm sure I said this in the other topic), not sure how everyone will take that. |
This doesn't address the Sentry Drone Gun upgrade at all. |
Gun upgrade is in a different PR? Could be as cheap as $500 if the weapon is not edited. 10/15s upgrade time. Track marks? If you mean that you can see the tracks, then I don't mind both ways. |
I've committed additional changes to the machine gun upgrade so that it is now $500 / 15s - a straight 50% reduction from $1000 / 30s. I don't anticipate this having a significant impact on the meta or traditional gameplay, though a well-executed 'sentry drone rush' may be able catch an unsuspecting opponent off-guard once every blue moon (and be a bit of fun). The track marks thing doesn't really phase me too much because they are only spawned if the unit is visible to the opponent at the time, and not in any shrouded areas. So the primary behaviour of trying to subtly position these units outside the opponent's sight range, akin to Outposts or Pathfinders, remains roughly the same. Regarding the auto-heal feature, there still seems to be some indecision. I've tried to summarise the for and against arguments below. For:
Against:
I'm happy to remove the auto-heal behaviour if there are too many reservations. I thought it would be a nice little bonus addition to give Sentry Drones a bit more appeal, but it is certainly not a necessary change. |
I think auto-repair is quite neat aswell. I mentioned some good reasons in the other topic (pretty identical to yours actually): |
…e before healing commences.
This PR has been superseded by #1162. It can be reopened if there is a strong feel towards buffing Sentry Drone, as #1162 has just made an attempt to make it not useless. My immediate thoughts:
|
Regarding self healing Sentry Drone, there is this KindOf that could hide repair icon: |
Improved Sentry Drones so that they don't suck as much. This implementation comprises several proposals from #862. Further adjustments may be necessary, but this should form a solid, low-risk foundation.
Summary of changes:
Footage of changes:
SENTRY.mp4
The footage should hopefully demonstrate the greatly improved responsiveness of the drones, as well as their minor healing ability.
Rationale:
These changes should assist in making Sentry Drones more versatile and provide greater strategic diversity for USA factions to employ, without boosting them too much that they become a primary strategy and change the way USA is typically played.
Fix the broken weapon deployment behaviour
It goes without saying that Sentry Drones would be better off without the strange and invisible “weapon deployment” delay that occurs between firing and moving.
Reduce and standardise prices
Sentry Drones are considerably expensive units for what they do, and a Humvee with a scout drone is almost always a more cost-effective and versatile option. Reducing the price of Sentry Drones from $1000/$850/$800 to $600 would be an effective and low-risk way to boost utility, due to the fact that they serve a very specific purpose that is already readily available elsewhere, and are otherwise never used.
Reduce construction time
Another effective means of increasing utility is to decrease the build time from 10 to 8 seconds. Note that Sentry Drones still require the Sentry Drone Gun upgrade to become useful in combat, which prevents a reduced construction time (and several other improvements) from opening up early Sentry Drone-based strategies and potentially affecting traditional gameplay too much.
Add auto-repair capability
As Sentry Drones cannot rank up, a good addition would be to give them auto-repair capabilities. This would not only distinguish the unit from other vehicles a bit more, but would allow for a unique tactic where players can command the unit to stop and restealth in order to heal up at the cost of time and the opponent likely remembering the unit’s location.