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Add MappedImages to Edited Files (#693)
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xezon authored Jul 15, 2022
1 parent 3d9e93f commit e71b6d7
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Original file line number Diff line number Diff line change
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; ------------------------------------------------------------
; Do edit by hand, Chris Huybregts auto generated INI file
; ------------------------------------------------------------

MappedImage LoadPageHuge
Texture = loadpageuserinterface.tga
TextureWidth = 1024
TextureHeight = 1024
Coords = Left:0 Top:0 Right:799 Bottom:599
Status = NONE
End

MappedImage SCCAttack
Texture = SCCAttack.tga
TextureWidth = 32
TextureHeight = 32
Coords = Left:0 Top:0 Right:31 Bottom:31
Status = NONE
End

MappedImage InGameUIAmericaBase
;Texture = FrameBaseA.tga
Texture = SACommandBar.tga
TextureWidth = 1024
TextureHeight = 256
Coords = Left:0 Top:64 Right:799 Bottom:255
Status = NONE
End


MappedImage InGameUIChinaBase
Texture = SNCommandBar.tga
TextureWidth = 1024
TextureHeight = 256
Coords = Left:0 Top:71 Right:799 Bottom:255
Status = NONE
End


MappedImage InGameUIGLABase
Texture = SUCommandBar.tga
TextureWidth = 1024
TextureHeight = 256
Coords = Left:0 Top:55 Right:799 Bottom:255
Status = NONE
End

MappedImage TitleScreen
Texture = TitleScreenuserinterface.tga
TextureWidth = 1024
TextureHeight = 1024
Coords = Left:0 Top:0 Right:799 Bottom:599
Status = NONE
End

MappedImage MainMenuRuler
Texture = MainMenuRuleruserinterface.tga
TextureWidth = 1024
TextureHeight = 1024
Coords = Left:0 Top:0 Right:800 Bottom:600
Status = NONE
End

MappedImage CreditsScreen
Texture = CreditScreenuserinterface.tga
TextureWidth = 1024
TextureHeight = 1024
Coords = Left:0 Top:0 Right:799 Bottom:599
Status = NONE
End

MappedImage America_ScoreScreen
Texture = America_ScoreScreenuserinterface.tga
TextureWidth = 1024
TextureHeight = 1024
Coords = Left:0 Top:0 Right:799 Bottom:599
Status = NONE
End

MappedImage GLA_ScoreScreen
Texture = GLA_ScoreScreenuserinterface.tga
TextureWidth = 1024
TextureHeight = 1024
Coords = Left:0 Top:0 Right:799 Bottom:599
Status = NONE
End

MappedImage China_ScoreScreen
Texture = China_ScoreScreenuserinterface.tga
TextureWidth = 1024
TextureHeight = 1024
Coords = Left:0 Top:0 Right:799 Bottom:599
Status = NONE
End

MappedImage MutiPlayer_ScoreScreen
Texture = MutiPlayer_ScoreScreenuserinterface.tga
TextureWidth = 1024
TextureHeight = 1024
Coords = Left:0 Top:0 Right:799 Bottom:599
Status = NONE
End

MappedImage MainMenuBackdrop
Texture = MainMenuBackdropuserinterface.tga
TextureWidth = 1024
TextureHeight = 1024
Coords = Left:0 Top:0 Right:799 Bottom:599
Status = NONE
End

MappedImage Victorious
Texture = Victorious.tga
TextureWidth = 1024
TextureHeight = 256
Coords = Left:0 Top:0 Right:600 Bottom:219
Status = NONE
End




MappedImage Defeated
Texture = Defeated.tga
TextureWidth = 1024
TextureHeight = 256
Coords = Left:0 Top:0 Right:600 Bottom:219
Status = NONE
End


MappedImage GameOver
Texture = GameOver.tga
TextureWidth = 1024
TextureHeight = 256
Coords = Left:0 Top:0 Right:600 Bottom:219
Status = NONE
End


MappedImage SAFactionLogoPage_US
Texture = SAFactionLogoPage_USuserinterface.tga
TextureWidth = 1024
TextureHeight = 1024
Coords = Left:0 Top:0 Right:799 Bottom:599
Status = NONE
End

MappedImage SNFactionLogoPage_China
Texture = SNFactionLogoPage_Chinauserinterface.tga
TextureWidth = 1024
TextureHeight = 1024
Coords = Left:0 Top:0 Right:799 Bottom:599
Status = NONE
End

MappedImage Mp_Load
Texture = Mp_Loaduserinterface.tga
TextureWidth = 1024
TextureHeight = 1024
Coords = Left:0 Top:0 Right:799 Bottom:599
Status = NONE
End

MappedImage Skirmish_Load
Texture = Skirmish_Load.tga
TextureWidth = 1024
TextureHeight = 1024
Coords = Left:0 Top:0 Right:799 Bottom:599
Status = NONE
End

MappedImage SUFactionLogoPage_GLA
Texture = SUFactionLogoPage_GLAuserinterface.tga
TextureWidth = 1024
TextureHeight = 1024
Coords = Left:0 Top:0 Right:799 Bottom:599
Status = NONE
End

MappedImage ReturnLoadPage
Texture = ReturnLoadPageuserinterface.tga
TextureWidth = 1024
TextureHeight = 1024
Coords = Left:0 Top:0 Right:799 Bottom:599
Status = NONE
End
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