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Add: Cheering Animation For Missile Defender (#1013)
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commy2 authored Aug 28, 2022
1 parent 29c44a4 commit b66e452
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Showing 4 changed files with 24 additions and 0 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -3992,6 +3992,12 @@ Object AirF_AmericaInfantryMissileDefender
TransitionKey = None
End

; Patch104p @tweak commy2 28/08/2022 Implement cheering animations.
ConditionState = SPECIAL_CHEERING
Animation = NITHNT_SKL.NITHNT_CHA
AnimationMode = LOOP
End

;PARACHUTING ANIMATIONS
ConditionState = FREEFALL
Animation = NITHNT_SKL.NITHNT_PFL
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Original file line number Diff line number Diff line change
Expand Up @@ -1181,6 +1181,12 @@ Object AmericaInfantryMissileDefender
TransitionKey = None
End

; Patch104p @tweak commy2 28/08/2022 Implement cheering animations.
ConditionState = SPECIAL_CHEERING
Animation = NITHNT_SKL.NITHNT_CHA
AnimationMode = LOOP
End

;PARACHUTING ANIMATIONS
ConditionState = FREEFALL
Animation = NITHNT_SKL.NITHNT_PFL
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6 changes: 6 additions & 0 deletions Patch104pZH/GameFilesEdited/Data/INI/Object/LaserGeneral.ini
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Expand Up @@ -3540,6 +3540,12 @@ Object Lazr_AmericaInfantryMissileDefender
TransitionKey = None
End

; Patch104p @tweak commy2 28/08/2022 Implement cheering animations.
ConditionState = SPECIAL_CHEERING
Animation = NITHNT_SKL.NITHNT_CHA
AnimationMode = LOOP
End

;PARACHUTING ANIMATIONS
ConditionState = FREEFALL
Animation = NITHNT_SKL.NITHNT_PFL
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Original file line number Diff line number Diff line change
Expand Up @@ -4024,6 +4024,12 @@ Object SupW_AmericaInfantryMissileDefender
TransitionKey = None
End

; Patch104p @tweak commy2 28/08/2022 Implement cheering animations.
ConditionState = SPECIAL_CHEERING
Animation = NITHNT_SKL.NITHNT_CHA
AnimationMode = LOOP
End

;PARACHUTING ANIMATIONS
ConditionState = FREEFALL
Animation = NITHNT_SKL.NITHNT_PFL
Expand Down

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