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Add explicit HEALING values to all Armor definitions of helicopters
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xezon committed Aug 5, 2022
1 parent 7427cf7 commit 93aaba0
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Showing 6 changed files with 26 additions and 5 deletions.
21 changes: 21 additions & 0 deletions Patch104pZH/GameFilesEdited/Data/INI/Armor.ini
Original file line number Diff line number Diff line change
Expand Up @@ -468,6 +468,7 @@ Armor ComancheArmor
Armor = EXPLOSION 130% ;gives patriot some more punch
Armor = INFANTRY_MISSILE 120% ;gives missile guys some more punch
Armor = LASER 0% ;lasers are anti-personel and anti-projectile only (for point defense laser)
Armor = HEALING 100%
Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons
Armor = KILL_PILOT 0% ;Jarmen Kell uses against vehicles only.
Armor = SURRENDER 0% ;Capture type weapons are effective only against infantry.
Expand All @@ -492,6 +493,7 @@ Armor CountermeasuresComancheArmor
Armor = EXPLOSION 110%
Armor = INFANTRY_MISSILE 100%
Armor = LASER 0%
Armor = HEALING 100%
Armor = HAZARD_CLEANUP 0%
Armor = KILL_PILOT 0%
Armor = SURRENDER 0%
Expand All @@ -514,6 +516,23 @@ Armor ChinookArmor
Armor = DEFAULT 50% ;this sets the level for all nonspecified damage types
Armor = INFANTRY_MISSILE 25%
Armor = POISON 25% ;Poison does a little damage, just for balance reasons.
Armor = HEALING 50%
Armor = RADIATION 25% ;Radiation does a little damage, just for balance reasons.
Armor = SNIPER 0%
Armor = MICROWAVE 0%
Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons
Armor = SURRENDER 0%
Armor = SUBDUAL_MISSILE 0%
Armor = SUBDUAL_VEHICLE 0%
Armor = SUBDUAL_BUILDING 0%
Armor = MELEE 0%
End

Armor HelixArmor
Armor = DEFAULT 50% ;this sets the level for all nonspecified damage types
Armor = INFANTRY_MISSILE 25%
Armor = POISON 25% ;Poison does a little damage, just for balance reasons.
Armor = HEALING 50%
Armor = RADIATION 25% ;Radiation does a little damage, just for balance reasons.
Armor = SNIPER 0%
Armor = MICROWAVE 0%
Expand Down Expand Up @@ -1061,6 +1080,7 @@ Armor AFG_ComancheArmor
Armor = EXPLOSION 100% ;gives patriot some more punch
Armor = INFANTRY_MISSILE 100% ;gives missile guys some more punch
Armor = LASER 0% ;lasers are anti-personel and anti-projectile only (for point defense laser)
Armor = HEALING 100%
Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons
Armor = KILL_PILOT 0% ;Jarmen Kell uses against vehicles only.
Armor = SURRENDER 0% ;Capture type weapons are effective only against infantry.
Expand All @@ -1085,6 +1105,7 @@ Armor AFG_CountermeasuresComancheArmor
Armor = EXPLOSION 90%
Armor = INFANTRY_MISSILE 90%
Armor = LASER 0%
Armor = HEALING 90%
Armor = HAZARD_CLEANUP 0%
Armor = KILL_PILOT 0%
Armor = SURRENDER 0%
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Expand Up @@ -15393,7 +15393,7 @@ Object Boss_VehicleHelix

ArmorSet
Conditions = None
Armor = ChinookArmor
Armor = HelixArmor
DamageFX = None
End

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2 changes: 1 addition & 1 deletion Patch104pZH/GameFilesEdited/Data/INI/Object/ChinaAir.ini
Original file line number Diff line number Diff line change
Expand Up @@ -85,7 +85,7 @@ Object ChinaVehicleHelix

ArmorSet
Conditions = None
Armor = ChinookArmor
Armor = HelixArmor
DamageFX = None
End

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Original file line number Diff line number Diff line change
Expand Up @@ -15903,7 +15903,7 @@ Object Infa_ChinaVehicleHelix

ArmorSet
Conditions = None
Armor = ChinookArmor
Armor = HelixArmor
DamageFX = None
End

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Original file line number Diff line number Diff line change
Expand Up @@ -355,7 +355,7 @@ Object Nuke_ChinaVehicleHelix

ArmorSet
Conditions = None
Armor = ChinookArmor
Armor = HelixArmor
DamageFX = None
End

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Original file line number Diff line number Diff line change
Expand Up @@ -85,7 +85,7 @@ Object Tank_ChinaVehicleHelix

ArmorSet
Conditions = None
Armor = ChinookArmor
Armor = HelixArmor
DamageFX = None
End

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