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Fix: Sub-Factions With Free Unit Science Can't Access Units In Other …
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…Factories (#331)
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commy2 authored Sep 12, 2021
1 parent 2f64424 commit 7b6a1eb
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Showing 2 changed files with 4 additions and 4 deletions.
2 changes: 1 addition & 1 deletion Patch104pZH/Design/Tasks/commy2_tasks.txt
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Expand Up @@ -30,7 +30,7 @@ https://github.com/commy2/zerohour/issues/200 [NOTRELEVANT][NPROJECT] Air Force
https://github.com/commy2/zerohour/issues/199 [IMPROVEMENT] Countermeasures Reduce AA Gun Damage By 37.5% Instead Of The Intended 25% (Adjust text or damage)
https://github.com/commy2/zerohour/issues/198 [NOTRELEVANT][NPROJECT] Scrapping Up Marauders Twice Quadruples Their Rate Of Fire
https://github.com/commy2/zerohour/issues/197 [NOTRELEVANT][NPROJECT] Veteran Quad Cannons Double Their Rate Of Fire
https://github.com/commy2/zerohour/issues/196 [IMPROVEMENT][NPROJECT] Sub-Factions With Free Unit Science Can't Access Units In Other Factories
https://github.com/commy2/zerohour/issues/196 [DONE][NPROJECT] Sub-Factions With Free Unit Science Can't Access Units In Other Factories
https://github.com/commy2/zerohour/issues/195 [DONE] Nuke Cannons Start With Neutron Shells
https://github.com/commy2/zerohour/issues/194 [DONE][NPROJECT] Patriot Batteries And Laser Turrets Lag When Assisting
https://github.com/commy2/zerohour/issues/193 [IMPROVEMENT][NPROJECT] Laser Turret Uses Different Laser Model And Sound When Assisting Or Engaging Airborne Targets
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6 changes: 3 additions & 3 deletions Patch104pZH/GameFilesEdited/Data/INI/PlayerTemplate.ini
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Expand Up @@ -220,7 +220,7 @@ PlayerTemplate FactionAmericaAirForceGeneral
PlayableSide = Yes
StartMoney = 0
PreferredColor = R:0 G:0 B:255
IntrinsicSciences = SCIENCE_AMERICA
IntrinsicSciences = SCIENCE_AMERICA SCIENCE_StealthFighter ; Patch104p @bugfix commy2 12/09/2021 Fix AFG cannot build Stealth Fighters in other Airfields.
PurchaseScienceCommandSetRank1 = AirF_SCIENCE_AMERICA_CommandSetRank1
PurchaseScienceCommandSetRank3 = AirF_SCIENCE_AMERICA_CommandSetRank3
PurchaseScienceCommandSetRank8 = AirF_SCIENCE_AMERICA_CommandSetRank8
Expand Down Expand Up @@ -323,7 +323,7 @@ PlayerTemplate FactionChinaNukeGeneral
PlayableSide = Yes
StartMoney = 0
PreferredColor = R:255 G:0 B:0
IntrinsicSciences = SCIENCE_CHINA
IntrinsicSciences = SCIENCE_CHINA SCIENCE_NukeLauncher ; Patch104p @bugfix commy2 12/09/2021 Fix Nuke General cannot build Nuke Launchers in other War Factories.
PurchaseScienceCommandSetRank1 = Nuke_SCIENCE_CHINA_CommandSetRank1
PurchaseScienceCommandSetRank3 = Nuke_SCIENCE_CHINA_CommandSetRank3
PurchaseScienceCommandSetRank8 = Nuke_SCIENCE_CHINA_CommandSetRank8
Expand Down Expand Up @@ -428,7 +428,7 @@ PlayerTemplate FactionGLAStealthGeneral
PlayableSide = Yes
StartMoney = 0
PreferredColor = R:0 G:255 B:0
IntrinsicSciences = SCIENCE_GLA
IntrinsicSciences = SCIENCE_GLA SCIENCE_Hijacker ; Patch104p @bugfix commy2 12/09/2021 Fix Stealth General cannot build Hijackers in other GLA Barracks.
PurchaseScienceCommandSetRank1 = Slth_SCIENCE_GLA_CommandSetRank1
PurchaseScienceCommandSetRank3 = Slth_SCIENCE_GLA_CommandSetRank3
PurchaseScienceCommandSetRank8 = Slth_SCIENCE_GLA_CommandSetRank8
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