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KBP Deep Magic Series (aurorabuilder#404)
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~30 archetypes, ~30 feats, ~400 spells, and more
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swdriessen authored Dec 18, 2019
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12 changes: 4 additions & 8 deletions core/dungeon-masters-guide/classes/class-oathbreaker.xml
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<name>Oathbreaker</name>
<description>The Oathbreaker Sacred Oath for the Paladin</description>
<author url="http://dnd.wizards.com/products/tabletop-games/rpg-products/dungeon-masters-guide">Wizards of the Coast</author>
<update version="0.0.7">
<update version="0.0.8">
<file name="class-oathbreaker.xml" url="https://raw.githubusercontent.com/aurorabuilder/elements/master/core/dungeon-masters-guide/classes/class-oathbreaker.xml" />
</update>
</info>
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<element name="Oathbreaker Spells" type="Archetype Feature" source="Player’s Handbook" id="ID_DMG_ARCHETYPE_FEATURE_OATHBREAKER_OATHBREAKER_SPELLS">
<description>
<p>An oathbreaker loses previously gained oath spells and instead gain the following Oathbreaker spells at the paladin levels listed.</p>
<h5>OATHBREAKER SPELLS</h5>
<p>You gain oath spells at the paladin levels listed.</p>
<h6>OATHBREAKER SPELLS</h6>
<h5 class="caption">OATHBREAKER SPELLS</h5>
<table>
<thead>
<tr><th>Paladin Level</th><th>Spells</th></tr>
<tr><td>Paladin Level</td><td>Spells</td></tr>
</thead>
<tr><td>3rd</td><td><em>hellish rebuke, inflict wounds</em></td></tr>
<tr><td>5th</td><td><em>crown of madness, darkness</em></td></tr>
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<p class="indent"><b><i>Control Undead.</i></b> As an action, the paladin targets one undead creature he or she can see within 30 feet of him or her. The target must make a Wisdom saving throw. On a failed save, the target must obey the paladin's commands for the next 24 hours, or until the paladin uses this Channel Divinity option again. An undead whose challenge rating is equal to or greater than the paladin's level is immune to this effect.</p>
<p class="indent"><b><i>Dreadful Aspect.</i></b> As an action, the paladin channels the darkest emotions and focuses them into a burst of magical menace. Each creature of the paladin's choice within 30 feet of the paladin must make a Wisdom saving throw if it can see the paladin. On a failed save, the target is frightened of the paladin for 1 minute. If a creature frightened by this effect ends its turn more than 30 feet away from the paladin, it can attempt another Wisdom saving throw to end the effect on it.</p>
</description>
<sheet display="false">
<description>Control Undead and Dreadful Aspect</description>
</sheet>
<sheet display="false" />
<rules>
<grant type="Archetype Feature" id="ID_DMG_ARCHETYPE_FEATURE_OATHBREAKER_CHANNEL_DIVINITY_CONTROL_UNDEAD" />
<grant type="Archetype Feature" id="ID_DMG_ARCHETYPE_FEATURE_OATHBREAKER_CHANNEL_DIVINITY_DREADFUL_ASPECT" />
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20 changes: 10 additions & 10 deletions core/dungeon-masters-guide/items/items-armor.xml
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<name>Armor</name>
<description></description>
<author url="http://dnd.wizards.com/products/tabletop-games/rpg-products/rpg_playershandbook">Wizards of the Coast</author>
<update version="0.0.5">
<update version="0.0.6">
<file name="items-armor.xml" url="https://raw.githubusercontent.com/aurorabuilder/elements/master/core/dungeon-masters-guide/items/items-armor.xml" />
</update>
</info>
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<p>While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to one damage type that is determined by the kind of dragon that provided the scales (see the table).</p>
<p>Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest dragon within 30 miles of you that is of the same type as the armor. This special action can't be used again until the next dawn.</p>
<table>
<thead><tr><th>Dragon</th><th>Resistance</th></tr></thead>
<thead><tr><td>Dragon</td><td>Resistance</td></tr></thead>
<tbody>
<tr><td>Black</td><td>Acid</td></tr>
<tr><td>Blue</td><td>Lightning</td></tr>
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<p>While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to one damage type that is determined by the kind of dragon that provided the scales (see the table).</p>
<p>Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest dragon within 30 miles of you that is of the same type as the armor. This special action can't be used again until the next dawn.</p>
<table>
<thead><tr><th>Dragon</th><th>Resistance</th></tr></thead>
<thead><tr><td>Dragon</td><td>Resistance</td></tr></thead>
<tbody>
<tr><td>Black</td><td>Acid</td></tr>
<tr><td>Blue</td><td>Lightning</td></tr>
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<p>While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to one damage type that is determined by the kind of dragon that provided the scales (see the table).</p>
<p>Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest dragon within 30 miles of you that is of the same type as the armor. This special action can't be used again until the next dawn.</p>
<table>
<thead><tr><th>Dragon</th><th>Resistance</th></tr></thead>
<thead><tr><td>Dragon</td><td>Resistance</td></tr></thead>
<tbody>
<tr><td>Black</td><td>Acid</td></tr>
<tr><td>Blue</td><td>Lightning</td></tr>
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<p>While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to one damage type that is determined by the kind of dragon that provided the scales (see the table).</p>
<p>Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest dragon within 30 miles of you that is of the same type as the armor. This special action can't be used again until the next dawn.</p>
<table>
<thead><tr><th>Dragon</th><th>Resistance</th></tr></thead>
<thead><tr><td>Dragon</td><td>Resistance</td></tr></thead>
<tbody>
<tr><td>Black</td><td>Acid</td></tr>
<tr><td>Blue</td><td>Lightning</td></tr>
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<p>While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to one damage type that is determined by the kind of dragon that provided the scales (see the table).</p>
<p>Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest dragon within 30 miles of you that is of the same type as the armor. This special action can't be used again until the next dawn.</p>
<table>
<thead><tr><th>Dragon</th><th>Resistance</th></tr></thead>
<thead><tr><td>Dragon</td><td>Resistance</td></tr></thead>
<tbody>
<tr><td>Black</td><td>Acid</td></tr>
<tr><td>Blue</td><td>Lightning</td></tr>
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<p>While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to one damage type that is determined by the kind of dragon that provided the scales (see the table).</p>
<p>Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest dragon within 30 miles of you that is of the same type as the armor. This special action can't be used again until the next dawn.</p>
<table>
<thead><tr><th>Dragon</th><th>Resistance</th></tr></thead>
<thead><tr><td>Dragon</td><td>Resistance</td></tr></thead>
<tbody>
<tr><td>Black</td><td>Acid</td></tr>
<tr><td>Blue</td><td>Lightning</td></tr>
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<p>While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to one damage type that is determined by the kind of dragon that provided the scales (see the table).</p>
<p>Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest dragon within 30 miles of you that is of the same type as the armor. This special action can't be used again until the next dawn.</p>
<table>
<thead><tr><th>Dragon</th><th>Resistance</th></tr></thead>
<thead><tr><td>Dragon</td><td>Resistance</td></tr></thead>
<tbody>
<tr><td>Black</td><td>Acid</td></tr>
<tr><td>Blue</td><td>Lightning</td></tr>
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<p>While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to one damage type that is determined by the kind of dragon that provided the scales (see the table).</p>
<p>Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest dragon within 30 miles of you that is of the same type as the armor. This special action can't be used again until the next dawn.</p>
<table>
<thead><tr><th>Dragon</th><th>Resistance</th></tr></thead>
<thead><tr><td>Dragon</td><td>Resistance</td></tr></thead>
<tbody>
<tr><td>Black</td><td>Acid</td></tr>
<tr><td>Blue</td><td>Lightning</td></tr>
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<p>While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to one damage type that is determined by the kind of dragon that provided the scales (see the table).</p>
<p>Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest dragon within 30 miles of you that is of the same type as the armor. This special action can't be used again until the next dawn.</p>
<table>
<thead><tr><th>Dragon</th><th>Resistance</th></tr></thead>
<thead><tr><td>Dragon</td><td>Resistance</td></tr></thead>
<tbody>
<tr><td>Black</td><td>Acid</td></tr>
<tr><td>Blue</td><td>Lightning</td></tr>
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14 changes: 7 additions & 7 deletions core/dungeon-masters-guide/items/items-potions.xml
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<name>Potions</name>
<description></description>
<author url="http://dnd.wizards.com/products/tabletop-games/rpg-products/rpg_playershandbook">Wizards of the Coast</author>
<update version="0.0.2">
<update version="0.0.3">
<file name="items-potions.xml" url="https://raw.githubusercontent.com/aurorabuilder/elements/master/core/dungeon-masters-guide/items/items-potions.xml" />
</update>
</info>
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<description>
<p>When you drink this potion, your Strength score changes for 1 hour. The type of giant determines the score (see the table below). The potion has no effect on you if your Strength is equal to or greater than that score.</p>
<p class="indent">This potion’s transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The <em>potion of frost giant strength</em> and the <em>potion of stone giant strength</em> have the same effect.</p>
<table> <thead> <tr> <th>Type of Giant</th> <th>Strength</th> <th>Rarity</th> </tr> </thead> <tbody> <tr> <td>Hill giant</td> <td>21</td> <td>Uncommon</td> </tr> <tr> <td>Frost/stone giant</td> <td>23</td> <td>Rare</td> </tr> <tr> <td>Fire giant</td> <td>25</td> <td>Rare</td> </tr> <tr> <td>Cloud giant</td> <td>27</td> <td>Very rare</td> </tr> <tr> <td>Storm giant</td> <td>29</td> <td>Legendary</td> </tr> </tbody> </table>
<table> <thead> <tr> <td>Type of Giant</td> <td>Strength</td> <td>Rarity</td> </tr> </thead> <tbody> <tr> <td>Hill giant</td> <td>21</td> <td>Uncommon</td> </tr> <tr> <td>Frost/stone giant</td> <td>23</td> <td>Rare</td> </tr> <tr> <td>Fire giant</td> <td>25</td> <td>Rare</td> </tr> <tr> <td>Cloud giant</td> <td>27</td> <td>Very rare</td> </tr> <tr> <td>Storm giant</td> <td>29</td> <td>Legendary</td> </tr> </tbody> </table>
</description>
<setters>
<set name="category">Potions</set>
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<description>
<p>When you drink this potion, your Strength score changes for 1 hour. The type of giant determines the score (see the table below). The potion has no effect on you if your Strength is equal to or greater than that score.</p>
<p class="indent">This potion’s transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The <em>potion of frost giant strength</em> and the <em>potion of stone giant strength</em> have the same effect.</p>
<table> <thead> <tr> <th>Type of Giant</th> <th>Strength</th> <th>Rarity</th> </tr> </thead> <tbody> <tr> <td>Hill giant</td> <td>21</td> <td>Uncommon</td> </tr> <tr> <td>Frost/stone giant</td> <td>23</td> <td>Rare</td> </tr> <tr> <td>Fire giant</td> <td>25</td> <td>Rare</td> </tr> <tr> <td>Cloud giant</td> <td>27</td> <td>Very rare</td> </tr> <tr> <td>Storm giant</td> <td>29</td> <td>Legendary</td> </tr> </tbody> </table>
<table> <thead> <tr> <td>Type of Giant</td> <td>Strength</td> <td>Rarity</td> </tr> </thead> <tbody> <tr> <td>Hill giant</td> <td>21</td> <td>Uncommon</td> </tr> <tr> <td>Frost/stone giant</td> <td>23</td> <td>Rare</td> </tr> <tr> <td>Fire giant</td> <td>25</td> <td>Rare</td> </tr> <tr> <td>Cloud giant</td> <td>27</td> <td>Very rare</td> </tr> <tr> <td>Storm giant</td> <td>29</td> <td>Legendary</td> </tr> </tbody> </table>
</description>
<setters>
<set name="category">Potions</set>
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<description>
<p>When you drink this potion, your Strength score changes for 1 hour. The type of giant determines the score (see the table below). The potion has no effect on you if your Strength is equal to or greater than that score.</p>
<p class="indent">This potion’s transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The <em>potion of frost giant strength</em> and the <em>potion of stone giant strength</em> have the same effect.</p>
<table> <thead> <tr> <th>Type of Giant</th> <th>Strength</th> <th>Rarity</th> </tr> </thead> <tbody> <tr> <td>Hill giant</td> <td>21</td> <td>Uncommon</td> </tr> <tr> <td>Frost/stone giant</td> <td>23</td> <td>Rare</td> </tr> <tr> <td>Fire giant</td> <td>25</td> <td>Rare</td> </tr> <tr> <td>Cloud giant</td> <td>27</td> <td>Very rare</td> </tr> <tr> <td>Storm giant</td> <td>29</td> <td>Legendary</td> </tr> </tbody> </table>
<table> <thead> <tr> <td>Type of Giant</td> <td>Strength</td> <td>Rarity</td> </tr> </thead> <tbody> <tr> <td>Hill giant</td> <td>21</td> <td>Uncommon</td> </tr> <tr> <td>Frost/stone giant</td> <td>23</td> <td>Rare</td> </tr> <tr> <td>Fire giant</td> <td>25</td> <td>Rare</td> </tr> <tr> <td>Cloud giant</td> <td>27</td> <td>Very rare</td> </tr> <tr> <td>Storm giant</td> <td>29</td> <td>Legendary</td> </tr> </tbody> </table>
</description>
<setters>
<set name="category">Potions</set>
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<description>
<p>When you drink this potion, your Strength score changes for 1 hour. The type of giant determines the score (see the table below). The potion has no effect on you if your Strength is equal to or greater than that score.</p>
<p class="indent">This potion’s transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The <em>potion of frost giant strength</em> and the <em>potion of stone giant strength</em> have the same effect.</p>
<table> <thead> <tr> <th>Type of Giant</th> <th>Strength</th> <th>Rarity</th> </tr> </thead> <tbody> <tr> <td>Hill giant</td> <td>21</td> <td>Uncommon</td> </tr> <tr> <td>Frost/stone giant</td> <td>23</td> <td>Rare</td> </tr> <tr> <td>Fire giant</td> <td>25</td> <td>Rare</td> </tr> <tr> <td>Cloud giant</td> <td>27</td> <td>Very rare</td> </tr> <tr> <td>Storm giant</td> <td>29</td> <td>Legendary</td> </tr> </tbody> </table>
<table> <thead> <tr> <td>Type of Giant</td> <td>Strength</td> <td>Rarity</td> </tr> </thead> <tbody> <tr> <td>Hill giant</td> <td>21</td> <td>Uncommon</td> </tr> <tr> <td>Frost/stone giant</td> <td>23</td> <td>Rare</td> </tr> <tr> <td>Fire giant</td> <td>25</td> <td>Rare</td> </tr> <tr> <td>Cloud giant</td> <td>27</td> <td>Very rare</td> </tr> <tr> <td>Storm giant</td> <td>29</td> <td>Legendary</td> </tr> </tbody> </table>
</description>
<setters>
<set name="category">Potions</set>
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<description>
<p>When you drink this potion, your Strength score changes for 1 hour. The type of giant determines the score (see the table below). The potion has no effect on you if your Strength is equal to or greater than that score.</p>
<p class="indent">This potion’s transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The <em>potion of frost giant strength</em> and the <em>potion of stone giant strength</em> have the same effect.</p>
<table> <thead> <tr> <th>Type of Giant</th> <th>Strength</th> <th>Rarity</th> </tr> </thead> <tbody> <tr> <td>Hill giant</td> <td>21</td> <td>Uncommon</td> </tr> <tr> <td>Frost/stone giant</td> <td>23</td> <td>Rare</td> </tr> <tr> <td>Fire giant</td> <td>25</td> <td>Rare</td> </tr> <tr> <td>Cloud giant</td> <td>27</td> <td>Very rare</td> </tr> <tr> <td>Storm giant</td> <td>29</td> <td>Legendary</td> </tr> </tbody> </table>
<table> <thead> <tr> <td>Type of Giant</td> <td>Strength</td> <td>Rarity</td> </tr> </thead> <tbody> <tr> <td>Hill giant</td> <td>21</td> <td>Uncommon</td> </tr> <tr> <td>Frost/stone giant</td> <td>23</td> <td>Rare</td> </tr> <tr> <td>Fire giant</td> <td>25</td> <td>Rare</td> </tr> <tr> <td>Cloud giant</td> <td>27</td> <td>Very rare</td> </tr> <tr> <td>Storm giant</td> <td>29</td> <td>Legendary</td> </tr> </tbody> </table>
</description>
<setters>
<set name="category">Potions</set>
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<description>
<p>When you drink this potion, your Strength score changes for 1 hour. The type of giant determines the score (see the table below). The potion has no effect on you if your Strength is equal to or greater than that score.</p>
<p class="indent">This potion’s transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The <em>potion of frost giant strength</em> and the <em>potion of stone giant strength</em> have the same effect.</p>
<table> <thead> <tr> <th>Type of Giant</th> <th>Strength</th> <th>Rarity</th> </tr> </thead> <tbody> <tr> <td>Hill giant</td> <td>21</td> <td>Uncommon</td> </tr> <tr> <td>Frost/stone giant</td> <td>23</td> <td>Rare</td> </tr> <tr> <td>Fire giant</td> <td>25</td> <td>Rare</td> </tr> <tr> <td>Cloud giant</td> <td>27</td> <td>Very rare</td> </tr> <tr> <td>Storm giant</td> <td>29</td> <td>Legendary</td> </tr> </tbody> </table>
<table> <thead> <tr> <td>Type of Giant</td> <td>Strength</td> <td>Rarity</td> </tr> </thead> <tbody> <tr> <td>Hill giant</td> <td>21</td> <td>Uncommon</td> </tr> <tr> <td>Frost/stone giant</td> <td>23</td> <td>Rare</td> </tr> <tr> <td>Fire giant</td> <td>25</td> <td>Rare</td> </tr> <tr> <td>Cloud giant</td> <td>27</td> <td>Very rare</td> </tr> <tr> <td>Storm giant</td> <td>29</td> <td>Legendary</td> </tr> </tbody> </table>
</description>
<setters>
<set name="category">Potions</set>
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