This is a Steam Deck Homebrew plugin for easily changing boot/suspend animations and randomizing on boot.
Use the plugin's animations browser to automatically browser and install animations from
SteamDeckRepo. For now, only boot animations are available automatically.
From the quick access menu, you can switch between animations or enable randomization on boot.
Ensure that the Startup Movie is set to deck_startup.web
in the Settings Customization tab for
the custom animation to take effect.
To get support for fullscreen suspend animations, check out the
CssLoader plugin with the Full Suspend
theme.
This plugin looks in ~/homebrew/animations
for directories containing sets of webm animation videos.
For example, directory ~/homebrew/animations/Test
, which could contain any or all of the three
animation types.
The name of the directory is used as the animation label and each directory takes an optional
config.json
. This allows specifying a relative path to each animation if different
from the default names. An empty string ""
or a missing file means to revert to the stock
animation when changing sets (Animation sets not implemented yet). null
can be used to leave
the existing animation.
Press the reload button in the plugin's quick access menu page for manually added animations
to be detected.
Example config.json
configuration (Using default file names):
{
"boot": "deck_startup.webm",
"suspend": "deck-suspend-animation.webm",
"throbber": "deck-suspend-animation-from-throbber.webm"
}
"boot"
refers to the main boot animation, "suspend"
refers to the suspend animation played when
not in a game, and "throbber"
refers to the animation played when suspending from in-game.
- The main config file and downloaded animations are stored in
~/.config/AnimationChanger/
- View the current log file at
/tmp/animation_changer.log
- Animations get enabled by creating symlinks in the override directory,
~/.steam/root/config/uioverrides/movies
Install pnpm and run pnpm i
in the repo directory. Build with: pnpm run build
. Copying the
project to the SDH plugins directory ~/homebrew/plugins at this point will install it. The VSCode
task does this cleanly without any unnecessary files and handles file permissions.