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Some update of my work and some contribution (#2208)
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* u

* Some update of my work and contribution

* u

* remove font
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p4535992 authored Aug 10, 2024
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2,279 changes: 2,279 additions & 0 deletions book/Hipsters & Dragons; The White Scorpions Assassins Guild.json

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6 changes: 3 additions & 3 deletions book/Raiders of the Serpent Sea; Player's Guide Free.json
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{
"name": "Languages",
"entries": [
"You can speak Common."
"You can speak {@language Common|PHB}."
],
"type": "entries"
}
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{
"name": "Languages",
"entries": [
"You can speak Common."
"You can speak {@language Common|PHB}."
],
"type": "entries"
}
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{
"type": "item",
"name": "Tool Proficiencies:",
"entry": "One type of {@filter artisan's tools|items|source=phb|miscellaneous=mundane|type=artisan's tools} of your choice"
"entry": "One type of {@filter artisan's tools|items|miscellaneous=mundane|type=artisan's tools} of your choice"
},
{
"type": "item",
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5 changes: 2 additions & 3 deletions class/J.R. Raffles; The Ghost.json
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"p4535992"
],
"version": "2022.05.30",
"url": "https://www.dmsguild.com/product/332415/The-Ghost-a-5e-Class",
"targetSchema": "1.9.2"
"url": "https://www.dmsguild.com/product/332415/The-Ghost-a-5e-Class"
}
],
"optionalFeatureTypes": {
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"additionalFromBackground": true,
"default": [
"(a) a {@item scholar's pack|phb}, (b) a {@item explorer's pack|phb}",
"(a) a {@item Playing Card Set|phb|deck of playing or divining cards} or (b) an {@filter musical instrument|items|miscellaneous=mundane|type=instrument} or (c) an one set of {@filter artisan's tools|items|source=phb|miscellaneous=mundane|type=artisan's tools}"
"(a) a {@item Playing Card Set|phb|deck of playing or divining cards} or (b) an {@filter musical instrument|items|miscellaneous=mundane|type=instrument} or (c) an one set of {@filter artisan's tools|items|miscellaneous=mundane|type=artisan's tools}"
],
"goldAlternative": "{@dice 3d4 × 10|3d4 × 10|Starting Gold}",
"defaultData": [
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7 changes: 3 additions & 4 deletions class/KibblesTasty; Inventor.json
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"DrGoo282"
],
"version": "2.2.3",
"url": "https://www.kthomebrew.com/s/Inventor223.pdf",
"targetSchema": "1.0.0"
"url": "https://www.kthomebrew.com/s/Inventor223.pdf"
}
],
"optionalFeatureTypes": {
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],
"tools": [
"{@item thieves' tools|PHB}",
"one other {@filter tool|items|type=tools} of your choice"
"one other {@filter tool|items|miscellaneous=mundane|type=tools;artisan's tools} of your choice"
],
"skills": [
{
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"entries": [
"An Inventor is fundamentally someone that understands and regularly interacts with magic, leading to the ability to apply this knowledge as spell casters, but how you want to approach your Inventor's spell casting is up to you.",
"Feel free to explore other approaches in coordination with your DM. From a functional standpoint, the only requirement would be that you have a defined material or focus for the spell.",
"Consider for some spells that perhaps your {@filter Artisan's Tools|items|Type=artisan's tools} are your focus, or perhaps a specific item you've made is your material component for a spell. Perhaps instead of a {@item component pouch|PHB} that simply contains all the material components you could need for your spells, you have an \"Inventor's Tool Belt\" that contains the various spellcasting assistance contraptions you've made to cast your spells. For the purposes of mechanics, the only thing that matters is that if functions the same way, and is used consistently."
"Consider for some spells that perhaps your {@filter artisan's tools|items|miscellaneous=mundane|type=artisan's tools} are your focus, or perhaps a specific item you've made is your material component for a spell. Perhaps instead of a {@item component pouch|PHB} that simply contains all the material components you could need for your spells, you have an \"Inventor's Tool Belt\" that contains the various spellcasting assistance contraptions you've made to cast your spells. For the purposes of mechanics, the only thing that matters is that if functions the same way, and is used consistently."
]
}
]
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23 changes: 15 additions & 8 deletions class/Middle Finger of Vecna; Alchemist Redux.json
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@@ -1,20 +1,21 @@
{
"$schema": "https://raw.githubusercontent.com/TheGiddyLimit/5etools-utils/master/schema/brew-fast/homebrew.json",
"_meta": {
"sources": [
{
"json": "MFoV-CAR",
"abbreviation": "MFoV",
"full": "Complete Alchemist Redux",
"authors": [
"Mage Hand Press",
"Middle Finger of Vecna"
],
"convertedBy": [
"LL",
"Lxran#2292"
],
"version": "1.0",
"url": "http://mfov.magehandpress.com/2019/01/alchemist-redux.html",
"targetSchema": "1.0.0"
"version": "2.0",
"url": "https://store.magehandpress.com/products/complete-alchemist"
}
],
"optionalFeatureTypes": {
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],
"startingProficiencies": {
"weapons": [
"Simple",
"Bomb"
"simple",
"{@item bomb|DMG|bombs}"
],
"tools": [
"Herbalism Kit",
"Alchemist's Supplies"
"{@item Herbalism kit|PHB}",
"{@item Alchemist's Supplies|PHB}"
],
"armor": [
"light"
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"level": 1,
"entries": [
"At 1st level, you can create volatile alchemical bombs using your {@item alchemist's supplies|phb}. Whenever you take a short or long rest, you can create a number of bombs equal to 10 plus twice your alchemist level. The cost of materials necessary to create these bombs is negligible. The statistics of a bomb are shown in the Bombs sidebar. After 24 hours, an unused bomb becomes inert",
"Instead of making an attack with a bomb using the {@action Attack} action, once per turn you can take the {@action Use an Object} action to prime a bomb with explosive reagents and throw it, increasing the bombs explosive potential and allowing you to deal additional damage. When you do so, you can add your Intelligence modifier, instead of Dexterity, to the bombs damage roll. Additionally, when you throw a bomb in this way, its damage increases by {@dice 1d10} when you reach 5th level ({@dice 2d6}), 11th level ({@dice 3d6}), and 17th level ({@dice 4d6}).",
{
"type": "entries",
"name": "Priming Bombs",
"entries": [
"Instead of making an attack with a bomb using the {@action Attack} action, once per turn you can take the {@action Use an Object} action to prime a bomb with explosive reagents and throw it, increasing the bombs explosive potential and allowing you to deal additional damage. When you do so, you can add your Intelligence modifier, instead of Dexterity, to the bombs damage roll. Additionally, when you throw a bomb in this way, its damage increases by {@dice 1d10} when you reach 5th level ({@dice 2d6}), 11th level ({@dice 3d6}), and 17th level ({@dice 4d6})."
]
},
{
"type": "entries",
"name": "Saving Throws",
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