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Pull requests: TheAssemblyArmada/Thyme
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Free resources on TerrainTracksRenderObjClass destruction
bug
fixing
#1159
opened Sep 18, 2024 by
xezon
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Remove redundant nullptr assignment in W3DProjectedShadowManager destructor
refactoring
#1158
opened Sep 18, 2024 by
xezon
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Release all textures on WorldHeightMap destruction
bug
fixing
#1157
opened Sep 18, 2024 by
xezon
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Fix array count in IMEManager::Update_Candidate_List
bug
fixing
#1154
opened Sep 9, 2024 by
xezon
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Fix memset size in IMEManager::Update_Candidate_List
fixing
#1150
opened Sep 6, 2024 by
xezon
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Fix reference counting in HLodClass::Remove_Sub_Object
fixing
vanilla-bug
#1140
opened Aug 11, 2024 by
xezon
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Fix math bug in Quick_Distance function
investigate
Investigation and careful discussion needed
vanilla-bug
Fix bug in WorldHeightMap::Parse_Blend_Tile_Data function
investigate
Investigation and careful discussion needed
vanilla-bug
Fix directx tests in W3DProjectedShadowManager::Render_Projected_Terrain_Shadow
refactoring
#1104
opened Feb 10, 2024 by
xezon
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Fix misplaced nullptr checks after creating textures in W3DProjectedShadowManager
fixing
vanilla-bug
#1103
opened Feb 10, 2024 by
xezon
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Refactor condition tests in shadow related code
refactoring
#1102
opened Feb 10, 2024 by
xezon
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Fix game crash when a shadow buffer limit is exceeded
fixing
vanilla-bug
#1101
opened Feb 10, 2024 by
xezon
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Consistently enable INSTALL project in Visual Studio solution
#1037
opened Dec 3, 2023 by
xezon
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Removes obsolete code and adds comments in AIGroup::Group_Tighten_To_Position
documentation
refactoring
#937
opened May 28, 2023 by
bobtista
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Improves readability in HeightMapRenderObjClass::Update_Center
refactoring
#926
opened May 22, 2023 by
bobtista
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Reuse common code between the audiofilecaches
refactoring
#803
opened Nov 24, 2022 by
feliwir
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