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Releases: TexTools/FFXIV_TexTools_UI

v3.0.8.6

14 Aug 22:42
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  • MINOR

    • Updated Verbiage in the Colorset Editor to match Penumbra's Material editor on more fields.
    • Added additional catches to avoid crashing for various invalid states during application startup & when using the Penumbra Library converter.
    • Binormal Handedness is now correctly calculated when importing a model using existed Binormal/Tangent data in the FBX file, based on said imported Binormal/Tangent data.
    • Removed the {Variant} Token in the texture path tokenizer due to it largely just being confusing and sometimes adding the wrong variant ID.
  • BUGFIX

    • Fixed .PMPs being incorrectly installed using the simple import dialog instead of the wizard importer in specific circumstances.

v3.0.8.5

30 Jul 22:40
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  • MODELS
  • Fixed Binormal/Tangent data not being properly written to FBX files.
  • Fixed some niche quirks/seams with racial converting models.
  • MISC
  • Verbiage for the various Colorset Editor fields has been updated to match Penumbra's upcoming Material Editor updates.
    • In specific:
      Shader Effect ID => Sphere Map ID
      Submaterial ID => Tile Map ID

v3.0.8.4

27 Jul 02:00
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  • MODEL IMPORTING

    • Automatic SimpleHeels attribute calculation has been added. This will automatically calculate and add SimpleHeels style heel offset attributes to foot/leg/body models that stick through the floor, based on their depth, to bring the character back to [0] offset.
    • This can be accessed/toggled via the import dialog and/or the model editor as needed. Attributes are assigned to the first available part in the model.
  • MINOR

    • Multiple new/correct material Constant Names have been added (Thanks Ny)
  • BUGFIXES

    • Metallic maps are now exported correctly again for non-legacy items when exporting PBR textures.
    • Adjusted some error prompts to ensure they can't crash the application by being called from the wrong thread.

v3.0.8.3

25 Jul 18:53
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  • BUGFIX

    • Fixed crash/export failures when exporting racially converted models.
  • MINOR

    • Changed "Penumbra Manipulations" to "Metadata Manipulations" in the advanced editor to better reflect their purpose.

v3.0.8.2

24 Jul 19:18
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  • NEW

    • Added 'Regenerate Skeletons' button to the Settings. This will rebuild the skeleton cache from the current system state, to ease the process of adding custom bone transformers.
    • Added 'Add Colorset' button on Materials that don't have colorsets. I have no idea if the game will actually support or read colorsets on shaders that do not have them already, but now you can test and find out. (You will probably need to add an Index sampler/texture by hand)
  • BUGFIXES

    • Fixed HDR Color edit throwing an error when trying to save the colors.
    • Fixed some more niche install location errors.
    • Binormals/Tangents are now automatically recalculated after racial transforms to avoid weird transform bugs.
  • MISC

    • Updated Auto-Updater version and ImageSharp versions.

v3.0.8.1

24 Jul 01:42
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  • DOUBLE CLICK IMPORT / MODPACK FILE HANDLING
  • The behavior for Double-click importing modpacks from windows has changed.
  • You will now be prompted with a small screen where you may choose from a number of new options:
    • Upgrade and Import to Penumbra: This will automatically update the modpack and import the modpack directly into Penumbra.
    • Upgrade and Import to FFXIV (Unsafe): Updates and imports the file to TexTools/The FFXIV files system (previously default behavior)
    • Upgrade Modpack for Dawntrail: Upgrades the Modpack and prompts you for a location to save the result.
    • Shrink Modpack: Shrinks the Modpack and prompts you for a location to save the result.
  • UI

    • A new [Import Modpack to Penumbra] option has been added to the main Mods menu, which functions the same as above. (Upgrades a given Modpack and imports it to Penumbra)
  • BUGFIXES

    • TT will now correctly identify the user's quick-launcher attached FFXIV install on first time startup and set that as their default FFXIV install, if the quick launcher is installed.
    • Fixed some misc issues where TexTools could fail to startup properly due to corrupt or invalid settings.
    • Import only mode and the Console tool now use unique temporary folders per-run to prevent issues when performing simultaneous execution.

v3.0.8.0

23 Jul 21:16
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  • MODEL IMPORTING

    • The Model Editor has been reorganized slightly.
    • You can now edit Vertex data globally, per-mesh, or per-part.
    • Vertex Data edit screen now has much more detail
    • Vertex Data edit screen now includes tools for managing Anisotropic Flow data for Hair
    • You can now edit the base level Model Flags, such as shadow casting and weather occlusion effects.
    • Some settings such as Clear Vertex Color/Alpha have been moved into the editor, as they typically should not be blindly applied to the entire model.
    • The model editor now has a confirmation prompt when closing via the [x] button to ensure it's clear that your changes will be cancelled.
  • HAIR / ANISOTROPIC FLOW DATA

    • Anisotropic Flow data for hair is now editable. This data is piped to Vertex Color 3 for FBX Import/Export
      • NOTE: This means this data is NOT visible/editable when exporting for 3DS Max, as Max cannot work with multiple vertex color channels.
    • This data controls the way specular highlights behave on hair. In particular, when properly authored, it makes the specular/lighting highlights properly follow the flow of the hair.
    • The data is a tangent space flow map painted onto the Vertex Color 3 layer, however, for the sanity of everyone involved, TexTools also offers the ability to generate Flow data based on UV map layout in the Edit Vertex Data segment of the model editor. This should allow you to generate proper flow map structure easily as long as your hair strands are oriented in a consistent direction.
  • MISC

    • The unknown skin shader key is now labeled as [EMISSIVE].
  • BUGFIXES

    • Fixed a crash bug in the Edit Manipulations menu when attempting to remove non-existent Manipulations
    • Fixed an error that could cause race conversions to fail.
    • Binormal/Tangent Calculations are now much more accurate to SE's Expectations/systems, and are now also MUCH faster.
      • In some cases, re-importing your old FBX's may remove persistent niche seams that you couldn't get rid of easily before.
    • Fixed a UI error in the Shader Key menu that could sometimes show invalid shader keys when swapping keys around.
    • Updated the Shader info database.
    • Removed extraneous info from the default Shader DB to help shrink application/download size.

v3.0.7.6

19 Jul 05:10
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  • MINOR/BUGFIX
    • Fixed DDS BC7 Exports for Gimp
    • Model Attributes can now use hyphens(-)

v3.0.7.5

18 Jul 23:05
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  • NEW

    • Added "Shrink Modpack" button in the advanced modpack creator. This will repack and/or clean up many files in the modpack and optionally shrink the texture sizes based on your settings.

      • As part of this, models will be updated to v6 if they are not already, and their bounding box information will be reset to fit with Dawntrail requirements.
    • The 3D Colorset Square is now a sphere, and has proper UV Tiling settings to display the sub-materials more accurately.

  • BUGFIX

    • The Penumbra Library upgrade tool will no longer crash the application if one of the folders it was set to upgrade was deleted.

v3.0.7.4

18 Jul 17:04
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  • BUGFIXES
    • Fixed model reading/importing for old Furniture models.
    • Fixed an issue where importing an FBX with new mesh groups could error on import.
    • Fixed an issue where Hrothgar Tail variants were missing in the UI.