Modified SCrawk's Marching Cubes project (https://github.com/Scrawk/Marching-Cubes-On-The-GPU).
- Simplified with one scene.
- Changed input data from float array to Voxel structure for future update.
- Input data is provided by OnVoxelUpdate event.
- Changed rendering from Camera post render event to OnRenderObject.
- Removed perlin noise dependency and added simple sphere volume example.
- Applied Object transformation to rendered mesh.
- Applied diffuse Object lighting depends on Unity light.