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Resources
Naman Tiwari edited this page Aug 13, 2018
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Adding new resource types is same as defining a new block in the game with an additional step of defining a class which extends the Resources
class and declares the attributes of this resource. Subsequently this block can be used as a requirement for or a result of different types of task. This new resource can also be defined as crop with various growth stages and then added as new type Plant
task.