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Naman Tiwari edited this page Aug 13, 2018 · 2 revisions

Adding new resource types is same as defining a new block in the game with an additional step of defining a class which extends the Resources class and declares the attributes of this resource. Subsequently this block can be used as a requirement for or a result of different types of task. This new resource can also be defined as crop with various growth stages and then added as new type Plant task.

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