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Black Pawn Art Assets #13

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2 of 5 tasks
rzats opened this issue Oct 25, 2016 · 1 comment
Closed
2 of 5 tasks

Black Pawn Art Assets #13

rzats opened this issue Oct 25, 2016 · 1 comment
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Category: Gameplay Content Requests, Issues and Changes targeting gameplay mechanics and content Size: S Small effort likely only affecting a single area and requiring little to no research Topic: UI/UX Requests, Issues and Changes related to screens, artwork, sound and overall user experience

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@rzats
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rzats commented Oct 25, 2016

Need the right files for the Black Pawn in the right places 🙂 Based on an oreon miniion we need:

  • Animation in .md5anim format.
  • Materials file in a .mat file format. This is one of our simple file/asset (text) formats that references the texture png.
  • Prefab that ties everything together.
  • Skeletal mesh in .md5mesh format - the model itself.
  • Texture png - the UV mapping thing that gives the model its skin.

Some working placeholders with minimal content are present in https://github.com/Terasology/LightAndShadowResources/tree/master/assets as a simple example. If left as "oreon" in the prefab's Spawnable, a placed "portal" will spawn the creature occasionally.


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@rzats rzats added Topic: UI/UX Requests, Issues and Changes related to screens, artwork, sound and overall user experience Category: Gameplay Content Requests, Issues and Changes targeting gameplay mechanics and content Size: S Small effort likely only affecting a single area and requiring little to no research labels Oct 25, 2016
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Labels
Category: Gameplay Content Requests, Issues and Changes targeting gameplay mechanics and content Size: S Small effort likely only affecting a single area and requiring little to no research Topic: UI/UX Requests, Issues and Changes related to screens, artwork, sound and overall user experience
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