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L&S - Black Pawn art assets #546

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Cervator opened this issue Jun 13, 2013 · 1 comment
Closed
2 of 5 tasks

L&S - Black Pawn art assets #546

Cervator opened this issue Jun 13, 2013 · 1 comment
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Category: Gameplay Content Requests, Issues and Changes targeting gameplay mechanics and content Topic: UI/UX Requests, Issues and Changes related to screens, artwork, sound and overall user experience

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@Cervator
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Cervator commented Jun 13, 2013

Need the right files for the Black Pawn in the right places :-)

Based on an oreon miniion we need:

  • Animation in .md5anim format
  • Materials file in a .mat file format. I guess this is one of our simple file/asset (text) formats that references the texture png
  • Prefab that ties everything together
  • Skeletal mesh in .md5mesh format which I guess is the model itself
  • Texture png - this is the UV mapping thing that gives the model its skin

I've left placeholders with minimal content in https://github.com/MovingBlocks/Terasology/tree/develop/mods/lightAndShadow/assets as a simple example - works, too! If left as "oreon" in the prefab's Spawnable a placed "portal" will spawn the creature occasionally.

(glasz edit) model needs hands and weapons / tools

@ghost ghost assigned glasz Jun 13, 2013
@rzats
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rzats commented Oct 25, 2016

Moved to Terasology/LightAndShadow#13.

@rzats rzats closed this as completed Oct 25, 2016
@skaldarnar skaldarnar added Topic: UI/UX Requests, Issues and Changes related to screens, artwork, sound and overall user experience and removed Artwork labels May 15, 2021
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Labels
Category: Gameplay Content Requests, Issues and Changes targeting gameplay mechanics and content Topic: UI/UX Requests, Issues and Changes related to screens, artwork, sound and overall user experience
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