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feat!: Replace Pathfinding with FlexiblePathfinding (part 2) #89
feat!: Replace Pathfinding with FlexiblePathfinding (part 2) #89
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Should we just remove all of these prefabs and link them in a central issue to bring them back with support for the behavior tree editor? Having half of them might be more confusing than helpful...
Or are they actually complete (or only a few missing)?
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There still is the
ensureTargetPresent.prefab
which can be removed as we remove the node.Apart from that we still only have the "old ones" for:
Would be nice if @DarkWeird could comment on my questions on the differences/changes between old originals and new replacements. Migrating the above-listed remaining ones in a similar fashion should be easy, but I'd like to understand the changes first before applying them to the rest.
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The code of this class is commented out. Either one the first things to revive, or to throw out in a follow up and write down an issue for instead.
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