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How to upgrade applications to version 3.X
Now you can implement your own version of the JsEngineSwitcher
class. To do this, you must create a class, that implements the IJsEngineSwitcher
interface and assign an instance of this class to the Current
property (this property should be used instead of the Instance
property) of JsEngineSwitcher
class:
JsEngineSwitcher.Current = new MyJsEngineSwitcher();
In ASP.NET Core applications where the JavaScriptEngineSwitcher.Extensions.MsDependencyInjection package is installed, this is done as follows:
public class Startup
{
…
public void ConfigureServices(IServiceCollection services)
{
…
services.AddJsEngineSwitcher(new MyJsEngineSwitcher(), options =>
…
)
…
;
…
}
…
}
Because of appearance of this feature, you need to make changes in the source code of your applications: change the type of variables, parameters or properties from JsEngineSwitcher
to IJsEngineSwitcher
.
During reorganization of exceptions, the following changes were made:
- Format of the error messages was unified.
- Created a new exception classes:
JsCompilationException
,JsEngineException
,JsFatalException
,JsInterruptedException
,JsTimeoutException
andJsUsageException
. These exceptions are responsible for handling errors, some of which were previously handled by theJsRuntimeException
class. - In the
JsException
class was added two new properties:Category
andDescription
. - From the
JsRuntimeException
class was removed one property -ErrorCode
. - In the
JsRuntimeException
class was added three new properties:Type
,DocumentName
andCallStack
. -
JsEngineLoadException
class now is inherited from theJsEngineException
class. - Removed a
EmptyValueException
class. -
Format
method of theJsErrorHelpers
class was renamed to theGenerateErrorDetails
.
Now exception hierarchy looks like this:
-
JsException
-
JsEngineException
JsEngineLoadException
JsFatalException
-
JsScriptException
JsCompilationException
-
JsRuntimeException
JsInterruptedException
JsTimeoutException
JsUsageException
-
JsEngineNotFoundException
In IJsEngine
interface was added SupportsScriptPrecompilation
property and three new methods: Precompile
, PrecompileFile
and PrecompileResource
.
Precompile
, PrecompileFile
and PrecompileResource
methods create an object, that implements the IPrecompiledScript
interface. This object is a pre-compiled script, that can be used by different instances of JS engine (an overloaded version of the Execute
method is used for this). This approach allows you to save time when you initialize multiple instances of JS engine by the same script.
const string sourceCode = @"function declensionOfNumerals(number, titles) {
var result,
titleIndex,
cases = [2, 0, 1, 1, 1, 2],
caseIndex
;
if (number % 100 > 4 && number % 100 < 20) {
titleIndex = 2;
}
else {
caseIndex = number % 10 < 5 ? number % 10 : 5;
titleIndex = cases[caseIndex];
}
result = titles[titleIndex];
return result;
}
function declinationOfSeconds(number) {
return declensionOfNumerals(number, ['секунда', 'секунды', 'секунд']);
}";
const string functionName = "declinationOfSeconds";
IJsEngineSwitcher engineSwitcher = JsEngineSwitcher.Current;
IPrecompiledScript precompiledCode = null;
using (var engine = engineSwitcher.CreateDefaultEngine())
{
precompiledCode = engine.Precompile(sourceCode, "declinationOfSeconds.js");
engine.Execute(precompiledCode);
const int input0 = 0;
string output0 = engine.CallFunction<string>(functionName, input0);
Console.WriteLine("{0} {1}", input0, output0);
}
using (var firstEngine = engineSwitcher.CreateDefaultEngine())
{
firstEngine.Execute(precompiledCode);
const int input1 = 1;
string output1 = firstEngine.CallFunction<string>(functionName, input1);
Console.WriteLine("{0} {1}", input1, output1);
}
using (var secondEngine = engineSwitcher.CreateDefaultEngine())
{
secondEngine.Execute(precompiledCode);
const int input2 = 42;
string output2 = secondEngine.CallFunction<string>(functionName, input2);
Console.WriteLine("{0} {1}", input2, output2);
}
using (var thirdEngine = engineSwitcher.CreateDefaultEngine())
{
thirdEngine.Execute(precompiledCode);
const int input3 = 600;
string output3 = thirdEngine.CallFunction<string>(functionName, input3);
Console.WriteLine("{0} {1}", input3, output3);
}
Since not all JS engines support ability to pre-compile scripts, then before creating and executing pre-compiled scripts should always check the value of SupportsScriptPrecompilation
property.
In IJsEngine
interface was added SupportsScriptInterruption
property and Interrupt
method. Since not all JS engines support ability to interrupt execution of the script, then before calling of Interrupt
method should always check the value of SupportsScriptInterruption
property:
if (engine.SupportsScriptInterruption)
{
engine.Interrupt();
}
After calling of the Interrupt
method, execution of scripts ends with an error, therefore you should catch the JsInterruptedException
exception.
ChakraCore for Windows now requires the Microsoft Visual C++ Redistributable for Visual Studio 2017.
Since version 3.1.7 the MSVC runtime was embedded into the ChakraCore native assemblies for Windows and you do not need to install the Microsoft Visual C++ Redistributable for Visual Studio 2017.
Since version 3.16.0 no longer supports a .NET Core App 2.1.
Timeout
configuration property has been replaced by the TimeoutInterval
property (default TimeSpan.Zero
).
Since version 3.2.0 no longer supports a .NET Framework 4.0 Client and .NET Standard 1.3.
Since version 3.5.0 no longer supports a .NET Framework 4.5.
Since version 3.11.0 AllowDebuggerStatement
configuration property has been replaced by the DebuggerStatementHandlingMode
property (default Ignore
).
Since version 3.19.0 no longer supports a .NET Framework 4.6.1.
Since version 3.13.0 debugging is no longer supported.
Since version 3.14.0 no longer supports a .NET Framework 4.0 Client and .NET Framework 4.5.
Since version 3.20.0 no longer supports a .NET Standard.
Microsoft ClearScript.V8 and JavaScriptEngineSwitcher.V8 now requires .NET Framework 4.5+ and the Microsoft Visual C++ Redistributable for Visual Studio 2017.
MaxExecutableSize
configuration property became obsolete.
Since version 3.3.0 the Microsoft ClearScript.V8 requires the Microsoft Visual C++ Redistributable for Visual Studio 2019.
Since version 3.8.0 the MSVC runtime was embedded into the ClearScript.V8 native assemblies for Windows and you do not need to install the Microsoft Visual C++ Redistributable for Visual Studio 2019.
Since version 3.9.0 own versions of the ClearScript's assemblies are no longer build, because the official NuGet package is now used. Therefore, you should also replace in your projects the JavaScriptEngineSwitcher.V8.Native.*
packages by the Microsoft.ClearScript.V8.Native.*
packages.
- Registration of JS engines
- Creating instances of JS engines
- JS engines
- Upgrade guides
- Additional reading and resources