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Merge pull request #9 from jan-oxymoron/master
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Tallyrald authored Dec 27, 2018
2 parents 8572df2 + ee3988f commit 1d879bd
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1 change: 1 addition & 0 deletions language_pack_sk/readme.txt
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Created folder for Slovak translation files.
4 changes: 2 additions & 2 deletions localization-base-english/StringTableEnTutorial.xml
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<!-- ========= -->
<!--CAMPAIGN 03-->
<!-- ========= -->
<GameDBLocalizedString> <LocID>CAMPAIGN_03_WELCOME</LocID> <Text>Hi boss, this is the most functional hospital we have. Yet some things need to improve as always. We also need to show that our medical company can really give patients more then Misfire Medical. And we just found a way.</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>CAMPAIGN_03_WELCOME</LocID> <Text>Hi boss, this is the most functional hospital we have. Yet some things need to improve as always. We also need to show that our medical company can really give patients more than Misfire Medical. And we just found a way.</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>CAMPAIGN_03_STATE_SUPPORT</LocID> <Text>The state is looking to invest in the best medical company around. And with that grant and your skills we can really make a difference. There are 3 things they will be considering.</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>CAMPAIGN_03_MONEY_OBJECTIVE</LocID> <Text>You have shown that you can run an efficient hospital that can earn money. And that is one way to be considered for the grant. To earn a large profit over a set period of time. </Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>CAMPAIGN_03_PRESTIGE_OBJECTIVE</LocID> <Text>The other is much harder, but also more rewarding - that is keeping prestige up over a period of time. That means keeping patients and staff happy, even if that means sacrificing money sometimes.</Text> </GameDBLocalizedString>
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</LocalizedStrings>
</GameDBStringTable>
</Database>


176 changes: 176 additions & 0 deletions localization-pack-ca/StringTableCaExaminations.xml

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11 changes: 10 additions & 1 deletion localization-pack-de/StringTableDeTreatments.xml
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<GameDBLocalizedString> <LocID>TRT_WOUND_CLOSURE</LocID> <Text>Wundverschluss</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>TRT_WOUND_CLOSURE_DESCRIPTION</LocID> <Text>Operative Naht von Muskulatur oder Haut. \n\nBenötigter Raum: Arztzimmer / Überwachungsraum / Traumazentrum / Büro/Diagnostik in Orthopädie</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>TRT_FRACTURE_SURGERY_HEAD_OT</LocID> <Text>OP Schädelfraktur</Text> </GameDBLocalizedString>
</LocalizedStrings>
<!-- ============= NEW, NEED TRANSLATING ================== -->
<!-- Similar as TRT_FRACTURE_SURGERY_HEAD -->
<GameDBLocalizedString> <LocID>TRT_FRACTURE_SURGERY_HEAD_OT</LocID> <Text>Frakturoperation - Kopf</Text> </GameDBLocalizedString>

<GameDBLocalizedString> <LocID>CONTROL_PROCEDURE_ICU_STABILIZATION</LocID> <Text>ICU-Stabilisierung</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>CONTROL_PROCEDURE_TRAUMA_STABILIZATION</LocID> <Text>Trauma-Stabilisierung</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>CONTROL_PROCEDURE_COLLAPSE_LOW</LocID> <Text>Erste Hilfe</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>CONTROL_PROCEDURE_COLLAPSE_MEDIUM</LocID> <Text>Erste Hilfe</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>CONTROL_PROCEDURE_COLLAPSE_HIGH</LocID> <Text>Erste Hilfe</Text> </GameDBLocalizedString>
</LocalizedStrings>
</GameDBStringTable>
</Database>
17 changes: 15 additions & 2 deletions localization-pack-es/StringTableEsAchievements.xml
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<Database>
<Database>
<GameDBStringTable ID="LOC_ES_ACHIEVEMENTS">

<LanguageCode>es</LanguageCode>
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<GameDBLocalizedString> <LocID>ACHIEVEMENT_GOOD_CREDIT_DESCRIPTION</LocID> <Text>Devuelve el préstamo al banco en 20 días en el nivel 5 de la campaña.</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>ACHIEVEMENT_CHIEF_OF_CHIEFS</LocID> <Text>¿Futuro ministro/a de Sanidad?</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>ACHIEVEMENT_CHIEF_OF_CHIEFS_DESCRIPTION</LocID> <Text>Completa ambos objetivos en el nivel 6.</Text> </GameDBLocalizedString>

<GameDBLocalizedString> <LocID>ACHIEVEMENT_CHALLENGE_LEVEL_1</LocID> <Text>Maestro en emergencias</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>ACHIEVEMENT_CHALLENGE_LEVEL_1_DESCRIPTION</LocID> <Text>Completa desafío 1.</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>ACHIEVEMENT_CHALLENGE_LEVEL_2</LocID> <Text>Maestro en cirugía general</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>ACHIEVEMENT_CHALLENGE_LEVEL_2_DESCRIPTION</LocID> <Text>Completa desafío 2.</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>ACHIEVEMENT_CHALLENGE_LEVEL_3</LocID> <Text>Maestro en medicina interna</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>ACHIEVEMENT_CHALLENGE_LEVEL_3_DESCRIPTION</LocID> <Text>Completa desafío 3.</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>ACHIEVEMENT_CHALLENGE_LEVEL_4</LocID> <Text>Maestro en ortopedia</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>ACHIEVEMENT_CHALLENGE_LEVEL_4_DESCRIPTION</LocID> <Text>Completa desafío 4.</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>ACHIEVEMENT_CHALLENGE_LEVEL_5</LocID> <Text>Maestro en cardiología</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>ACHIEVEMENT_CHALLENGE_LEVEL_5_DESCRIPTION</LocID> <Text>Completa desafío 5.</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>ACHIEVEMENT_CHALLENGE_LEVEL_6</LocID> <Text>Maestro en neurología</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>ACHIEVEMENT_CHALLENGE_LEVEL_6_DESCRIPTION</LocID> <Text>Completa desafío 6.</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>ACHIEVEMENT_HIDDEN</LocID> <Text>Logro oculto</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>ACHIEVEMENT_HIDDEN_DESCRIPTION</LocID> <Text>Continua jugando para desbloquear este logro</Text> </GameDBLocalizedString>
</LocalizedStrings>
</GameDBStringTable>
</Database>
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23 changes: 20 additions & 3 deletions localization-pack-es/StringTableEsBuildingMode.xml
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<GameDBLocalizedString> <LocID>BUILDING_CREATE_FLOOR</LocID> <Text>Añadir una nueva planta</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>BUILDING_CREATE_FOUNDATIONS</LocID> <Text>Constuir cimientos</Text> </GameDBLocalizedString>

<!-- ============= newly added objects ================== -->


<!-- ============= DEPRECATED ================== -->
<GameDBLocalizedString> <LocID>ROOM_TYPE_NURSERY_ROOM</LocID> <Text>DEPRECATED</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>ROOM_TYPE_NURSERY_ROOM_DESCRIPTION</LocID> <Text>DEPRECATED</Text> </GameDBLocalizedString>
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<GameDBLocalizedString> <LocID>ROOM_TYPE_EQUIPMENT_STORAGE</LocID> <Text>DEPRECATED</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>ROOM_TYPE_EQUIPMENT_STORAGE_DESCRIPTION</LocID> <Text>DEPRECATED</Text> </GameDBLocalizedString>


<!-- ============= NEW, NEED TRANSLATING ================== -->
<GameDBLocalizedString> <LocID>OBJECT_DESK_FLOWER</LocID> <Text>Flor</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>OBJECT_DESK_FLOWER_DESCRIPTION</LocID> <Text>Flor decortiva para oficinas y salas de espera.</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>OBJECT_COFFEE_MACHINE</LocID> <Text>Máquina de café</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>OBJECT_COFFEE_MACHINE_DESCRIPTION</LocID> <Text>La máquina de café reduce el hambre y el cansancio.</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>OBJECT_PALM</LocID> <Text>Palmera</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>OBJECT_PALM_DESCRIPTION</LocID> <Text>Palmera</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>OBJECT_STREET_LAMP_SMALL</LocID> <Text>Farola</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>OBJECT_STREET_LAMP_SMALL_DESCRIPTION</LocID> <Text>Pequeña farola, perfecta para caminos.</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>OBJECT_RECEPTION_DESK_MIDDLE_INFO</LocID> <Text>Mesa de recepción mediana</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>OBJECT_RECEPTION_DESK_MIDDLE_INFO_DESCRIPTION</LocID> <Text>Equipo obligatorio para recepción. Colocando un PC encima, creará un espacio de trabajo perfecto para enfermeras recepcionistas.</Text> </GameDBLocalizedString>

<!-- Same as PREFAB_OBJECT_XRAY, PREFAB_OBJECT_CT, PREFAB_OBJECT_MRI -->
<GameDBLocalizedString> <LocID>COMPOSITE_OBJECT_X_RAY</LocID> <Text>Rayos-X</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>COMPOSITE_OBJECT_X_RAY_DESCRIPTION</LocID> <Text>La máquina de Rayos-X es un equipamiento obligatorio para las salas de Rayos-X. Tiene que ser controlada por panel de control de Rayos-X, ubicado en la misma habitación.</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>COMPOSITE_OBJECT_CT</LocID> <Text>TAC</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>COMPOSITE_OBJECT_CT_DESCRIPTION</LocID> <Text>La TAC es una técnica de diagnóstico por imagen que crea una imagen detallada de órganos, tejidos y venas.</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>COMPOSITE_OBJECT_MRI</LocID> <Text>Resonancia magnética</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>COMPOSITE_OBJECT_MRI_DESCRIPTION</LocID> <Text>La resonancia magnética crea imágenes detalladas del cuerpo utilizando el campo magnético y ondas de radio.</Text> </GameDBLocalizedString>

</LocalizedStrings>
</GameDBStringTable>
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11 changes: 11 additions & 0 deletions localization-pack-es/StringTableEsCharacters.xml
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<GameDBLocalizedString> <LocID>TECHNOLOGIST_STATE_GoingToEquipment</LocID> <Text>Realizando pruebas</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>TECHNOLOGIST_STATE_UsingEquipment</LocID> <Text>Realizando pruebas</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>TECHNOLOGIST_STATE_StoppedUsingEquipment</LocID> <Text>Realizando pruebas</Text> </GameDBLocalizedString>

<!-- ============= NEW, NEED TRANSLATING ================== -->
<GameDBLocalizedString> <LocID>HAZARD_POSITIVE</LocID> <Text>Positivo</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>SAT_HAD_COFFEE</LocID> <Text>tomó café</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>EMPL_ROLE_LAB_FOR_HOSPITALIZED</LocID> <Text>Pacientes hospitalizados</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>SCHEDULE_HOSPITALIZED_PATIENTS_BREAKFAST</LocID> <Text>Desayuno de pacientes</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>SCHEDULE_HOSPITALIZED_PATIENTS_DINNER</LocID> <Text>Cena de pacientes</Text> </GameDBLocalizedString>

<GameDBLocalizedString> <LocID>HOSPITALIZED_AlmostDeadWaitingForTransport</LocID> <Text>caso perdido esperando traslado</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>HOSPITALIZED_AlmostDeadTransportedAway</LocID> <Text>caso perdido trasladado fuera</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>HOSPITALIZED_AlmostDeadIdle</LocID> <Text>caso perdido trasladado fuerta</Text> </GameDBLocalizedString>

</LocalizedStrings>
</GameDBStringTable>
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9 changes: 6 additions & 3 deletions localization-pack-es/StringTableEsEvents.xml
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<Database>
<Database>
<GameDBStringTable ID="LOC_ES_EVENTS">

<LanguageCode>es</LanguageCode>
Expand All @@ -16,7 +16,6 @@
<GameDBLocalizedString> <LocID>EVENT_PANDEMIC</LocID> <Text>Epidemia</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>EVENT_NATURAL_DISASTER</LocID> <Text>Desastre natural</Text> </GameDBLocalizedString>


<GameDBLocalizedString> <LocID>OBJECTIVE_CURE_PATIENT</LocID> <Text>Cura</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>OBJECTIVE_CURE_PATIENTS</LocID> <Text>Cura a los pacientes</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>OBJECTIVE_STABILIZE_PATIENT</LocID> <Text>Trata los síntomas importantes:</Text> </GameDBLocalizedString>
Expand All @@ -25,7 +24,11 @@
<GameDBLocalizedString> <LocID>OBJECTIVE_HIRE_EMPLOYEE</LocID> <Text>Contratar empleado</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>OBJECTIVE_MAINTAIN_PRESTIGE</LocID> <Text>Mantener el prestigio por encima de {1} estrellas durante {2} días</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>OBJECTIVE_MAINTAIN_HIGH_INCOME</LocID> <Text>Mantener el ingreso de {1} o más por {2} días</Text> </GameDBLocalizedString>
</LocalizedStrings>

<GameDBLocalizedString> <LocID>OBJECTIVE_COMPLETE_HOSPITALIZATION</LocID><Text>Hospitalización en todos los departamentos</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>OBJECTIVE_TREATED_PATIENTS_PERCENTAGE</LocID> <Text>Un mínimo de {1}% pacientes tratados en 10 días</Text> </GameDBLocalizedString>

</LocalizedStrings>
</GameDBStringTable>
</Database>

3 changes: 3 additions & 0 deletions localization-pack-es/StringTableEsNames.xml
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<GameDBLocalizedString> <LocID>IN_COM_CAMPAIGN_CAMPAIGN_1</LocID><Text>(Seguro de la campaña)</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>IN_COM_CAMPAIGN_CAMPAIGN_2</LocID><Text>(Seguro de la campaña)</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>IN_COM_CAMPAIGN_CAMPAIGN_3</LocID><Text>(Seguro de la campaña)</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>IN_COM_CAMPAIGN_CHALLENGE</LocID><Text>(Seguro de la campaña)</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>IN_COM_CAMPAIGN_CAMPAIGN_2A</LocID><Text>(Seguro de la campaña)</Text> </GameDBLocalizedString>

</LocalizedStrings>
</GameDBStringTable>

</Database>



13 changes: 8 additions & 5 deletions localization-pack-es/StringTableEsNotifications.xml
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<Contributors>
<Name>Lokatronao</Name>
<Name>Gato787</name>
<Name>Gato787</Name>
</Contributors>

<LocalizedStrings>
Expand Down Expand Up @@ -54,11 +54,11 @@
<GameDBLocalizedString> <LocID>NOTIF_COMPLICATED_DIAGNOSIS_TEXT</LocID> <Text>El diagnóstico de un paciente resultó ser difícil para el nivel de habilidad de diagnóstico del médico.\nPuedes ayudar seleccionando el siguiente examen.</Text> </GameDBLocalizedString>

<!-- TODO perk? -->
<!--GameDBLocalizedString> <LocID>NOTIF_PATIENT_COUNLDNT_PAY_EXM</LocID> <Text>¡El paciente no tiene suficiente dinero para pagar el examen!</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>NOTIF_PATIENT_COUNLDNT_PAY_EXM</LocID> <Text>¡El paciente no tiene suficiente dinero para pagar el examen!</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>NOTIF_PATIENT_COUNLDNT_PAY_EXM_TEXT</LocID> <Text>¡El paciente no tiene suficiente dinero para pagar el examen!</Text> </GameDBLocalizedString>

<GameDBLocalizedString> <LocID>NOTIF_PATIENT_COUNLDNT_PAY_TRT</LocID> <Text>¡El paciente no tiene suficiente dinero para pagar el tratamiento!</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>NOTIF_PATIENT_COUNLDNT_PAY_TRT_TEXT</LocID> <Text>¡El paciente no tiene suficiente dinero para pagar el tratamiento!</Text> </GameDBLocalizedString-->
<GameDBLocalizedString> <LocID>NOTIF_PATIENT_COUNLDNT_PAY_TRT_TEXT</LocID> <Text>¡El paciente no tiene suficiente dinero para pagar el tratamiento!</Text> </GameDBLocalizedString>

<GameDBLocalizedString> <LocID>NOTIF_SKILL_LEVELED_UP</LocID> <Text>¡Habilidad subida de nivel!</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>NOTIF_SKILL_LEVELED_UP_TEXT</LocID> <Text><![CDATA[Habilidad subida de nivel: <i>{1}</i>]]></Text> </GameDBLocalizedString>
Expand Down Expand Up @@ -181,8 +181,6 @@
<GameDBLocalizedString> <LocID>NOTIF_NO_TREATMENT_LEAVING</LocID> <Text>Un paciente se va.</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>NOTIF_NO_TREATMENT_LEAVING_TEXT</LocID> <Text>El paciente que no ha podido ser tratado ha decidido marcharse.</Text> </GameDBLocalizedString>



<GameDBLocalizedString> <LocID>NOTIF_NO_TREATMENT_TAKEN_AWAY</LocID> <Text>Un paciente está siendo trasladado a otro hospital.</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>NOTIF_NO_TREATMENT_TAKEN_AWAY_TEXT</LocID> <Text>El paciente que no ha podido ser tratado está siendo trasladado a otro hospital.</Text> </GameDBLocalizedString>

Expand Down Expand Up @@ -232,8 +230,13 @@

<GameDBLocalizedString> <LocID>NOTIF_LOST_CASE</LocID> <Text>¡Has perdido un caso! :(</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>NOTIF_LOST_CASE_TEXT</LocID> <Text>El paciente se encuentra en estado crítico, y, a pesar de los esfuerzos del doctor, la situación está fuera de control. El paciente debe ser trasladado a otro hospital.</Text> </GameDBLocalizedString>

<GameDBLocalizedString> <LocID>EVENT_SUCCESSFUL_TEXT</LocID> <Text>Has completado el evento a tiempo. Has ganado una recompensa monetaria y un beneficio de prestigio durante el día de hoy. ¡Felicidades! \n\nEventos exitosos en cadena: {1}\nPremio económico de: ${2}</Text> </GameDBLocalizedString>

<GameDBLocalizedString> <LocID>NOTIF_UNCLEAR_DEPARTMENT</LocID> <Text>¡El departamento no puede diagnosticar un paciente!</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>NOTIF_UNCLEAR_DEPARTMENT_TEXT</LocID> <Text>El departamento donde se encuentra el paciente no puede realizarle más pruebas diagnósticas. Considera cambiarlo a otro departamento para realizarle pruebas adicionales.</Text> </GameDBLocalizedString>

</LocalizedStrings>
</GameDBStringTable>
</Database>

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