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Feature/simplified build #1
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- fix bug, where python lib basicsr requires pytorch already being present at pip install time => pip install must be executed in two steps, first install pytorch, then every- thing else - fix file encoding of license.rft: the encoding was some dos specific crosscompiling the electron app caused problems; the license could also not be rendered completely; it contained weird symbols when the installer was compiled from dos system unix fix: iconv -f windows-1252 -t utf-8 license.rft - structure build scripts a little bit, so they are easier to understand - use cross-env in npm commands, so paths specified in package.json work in all envs. Signed-off-by: Florian Esser <[email protected]>
most of the resources required to build the project you can easily get by a simply wget command. The future of the conda dependency is unclear to me hence require manual effort there instead of guessing an incertain solution. Signed-off-by: Florian Esser <[email protected]>
exclude conda dependency from build this is OS dependent Signed-off-by: Florian Esser <[email protected]>
Signed-off-by: Florian Esser <[email protected]>
let OS specifics be handled by action instead of hassling with it. Signed-off-by: Florian Esser <[email protected]>
Signed-off-by: Florian Esser <[email protected]>
Signed-off-by: Florian Esser <[email protected]>
instead of a hardcoded ref, find the installer.exe by file name ending. Signed-off-by: Florian Esser <[email protected]>
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by github action Signed-off-by: Florian Esser <[email protected]>
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closing in favor of #2 : adjusted target and rebased. |
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Simplify build, so it is hardly dependent on developer actions or OS. THis was mostly achieved by commiting to the npm scripts as core build engine. What remains is the manual (outside npm scripts) step to install the libUV dependency (e.g. by miniforge3).
Then, introduce github action to actually build releases.