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EGL: use eglGetPlatformDisplay if available #865

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Nov 13, 2024
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14 changes: 12 additions & 2 deletions desmume/src/frontend/posix/shared/egl_3Demu.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -45,8 +45,18 @@ static bool __egl_initOpenGL(const int requestedAPI, const int requestedProfile,

EGLint eglMajorVersion;
EGLint eglMinorVersion;

currDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);

EGLAttrib displayAttr[] = {EGL_NONE};
currDisplay = eglGetPlatformDisplay(EGL_PLATFORM_WAYLAND_EXT, EGL_DEFAULT_DISPLAY, displayAttr);
if(currDisplay == EGL_NO_DISPLAY)
currDisplay = eglGetPlatformDisplay(EGL_PLATFORM_XCB_EXT, EGL_DEFAULT_DISPLAY, displayAttr);
if(currDisplay == EGL_NO_DISPLAY)
currDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
if(currDisplay == EGL_NO_DISPLAY)
{
puts("EGL: failed to obtain display handle");
return false;
}
if (eglInitialize(currDisplay, &eglMajorVersion, &eglMinorVersion) == EGL_FALSE)
{
puts("EGL: eglInitialize failed");
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