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Update upstream dxvk-nvapi
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And add info for architecture overrides
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SveSop committed Jun 18, 2024
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17 changes: 17 additions & 0 deletions README.md
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Expand Up @@ -46,6 +46,23 @@ Typical log level usage:
`DXVK_NVAPI_LOG_LEVEL=info` Informational output of function calls.
`DXVK_NVAPI_LOG_LEVEL=trace` Detailed debug information.

For misbehaving games that do not work too well with DLSS or otherwise do not work with
the detected architecture, you can override detected architecture like this:
`DXVK_NVAPI_GPU_ARCH=` with one of the following options:

`GK100` (Kepler)
`GM200` (Maxwell)
`GP100` (Pascal)
`GV100` (Volta)
`TU100` (Turing)
`GA100` (Ampere)
`AD100` (Ada)

Known games that needs override:
Monster Hunter World : `DXVK_NVAPI_GPU_ARCH=GP100`
War Thunder : `DXVK_NVAPI_GPU_ARCH=GP100`
Ghost of Tsushima : `DXVK_NVAPI_GPU_ARCH=GA100`

### WINE-NVML
In order to use DXVK-NVAPI (NvAPI) with some extra GPU information (temps and the likes)
you need to copy the NVML binaries to your wine binaries folder. You can do this by
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