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SuperTux_FAQ
This is by far the most frequently asked question of all, and the answer is simple:
When it's done.
Honestly, we don't have a release date yet. Just like many of you, we'd like to see SuperTux finished and released to the public as soon as possible, but since we all are busy with other, probably less interesting things, the amount of time we are able to put into this game is limited. Please be patient.
We plan to release the Linux version on 2038-11-30. Not sure if we will do a GNU Hurd version by then, too. The schedule is a bit sketchy right now.
Most information on these Wiki pages is about what's new in SuperTux 0.3. Just browse around, and feel free to add your own ideas. :-)
OpenGL was and is the current default renderer. However, 0.3.1 added in support for multiple renderers. The command line option --renderer sdl
will use the SDL renderer. Note that this is usually slower and does not display some images/levels correctly.
Please see SuperTux FAQ/Spoilers.
The level editor was removed (again), but you can now use the C# editor instead, which is distributed as a separate package. See Editor FAQ for some hints on how to use it. You can also create levels in 0.1.3 and play them in 0.3.x.
Please read the Versioning scheme. It clearly states that all odd release branches are unstable development versions. Now, as to why there isn't a 0.4.x release...
Please see our Versioning scheme page.
Depending on who you want to reach - and for what purpose - you can either join our IRC channel or write to one of the mailing lists (but currently there's just one). Please note that due to massive amounts of spam, we had to set the mailing lists to subscribers-only. If you send emails to the lists and are not subscribed then you will get an automated reply saying that your message is waiting for approval, but it's very likely that we will miss your e-mail in all the spam (we're very sorry about that), so better subscribe before posting to the list.
- Create game content in the form of sounds, music, translations, images, and levels - see Contributing for details
- Write code for new features
- Proofread and improve the program's and the levels' translation (See Translation)
- Work on the story and the settings (all around the wiki, mostly in :Category:Design)
There's many things to be done - even besides actually creating game content:
- Post good ideas to the wiki
- Help keep these pages up-to-date and free of spam (See Special:Recentchanges)
- Test the game on a variety of platforms (please read I found a bug in the developer version! first) Check OldBugs and the [Template:MediaWiki:bugtracker-url bug tracker] which supersedes that page before posting to see if your problem is already there.
- Write and/or maintain documentation for users and developers
If you want to help, just get in touch and ask.
Yes. Milestone 1.9 is a snapshot of SuperTux without certain buggy features. There are currently Windows and Linux installers.
Good question. But try http://supertuxkart.sourceforge.net/ instead.
Well, that's not really a question, but great anyway. Keep in mind, however, that SuperTux is bound to have lots of bugs at this stage of development. Actually, chances are quite high that a particular bug is already known but not yet fixed because we just didn't have the time yet.
If you find a bug you think has escaped our attention, make sure you have as much information about when it occurred as possible. This might include steps to reproduce the bug, constellations where the bug won't show, a backtrace of the call stack if you got an exception (use a debugger for this), etc. Then add an entry to the [Template:MediaWiki:Bugtracker-url bug tracker].
That is not a question either, but we do know that you have to change line 210 of menu.h: void Menu::get_controlfield_key_into_input(MenuItem *item); becomes void get_controlfield_key_into_input(MenuItem *item);
This fix is currently in the 0.1.x branch and will be released in 0.1.4 as soon as someone can find the time to actually make the release.
There is a workaround for this problem. Edit the file ~/.alsoftrc (which may not exist) and add the line:
drivers = oss
If you have paid for SuperTux, you have been ripped off. Supertux is available for free download at Download/Installation. An equivalent Live CD, to be downloaded free of charge, is available under Links. If you want to pay for SuperTux, you can make a donation, which would be highly appreciated, but we're not making you pay.
Versions 0.3.0 and 0.3.1 contained the Forest world. In an attempt to get development up to speed after a period of idleness, the focus was narrowed. Development of the Forest world has been moved to Milestone 3. The 0.3.* and eventually the 0.4.* versions implement the Milestone 2 Design Document, i.e. a game without the Forest world.
The old Forest world is still included in the 0.3.2 version, but it's no longer part of the main game nor our current development focus. To access the Forest world, go to:
Contrib Levels → Forest World
__NEWSECTIONLINK__
Yes you can! go to this link: http://supertux.lethargik.org/wiki/Download/Supertux_SVN_Version_Mac And follow the instructions.
Category:For Users Category:FAQs
Home
Guidelines
Game Mechanics
Tools
Engine
- Cameras in other games
- Collision
- Configuration File
- Console
- Cutscenes
- Game_Engine
- Lighting
- Map_transformer
- Portables
- SceneGraph
- Scripting
Specifications
Milestones
- Milestone 1 Analysis
- Milestone 2 Design Document
- Milestone 2 Design Document Old
- Milestone 3 Design Document
Building (mostly outdated)
- INSTALL.md
- Building
- Building on macOS
- Building SuperTux
- Building on Windows
- Building with MXE (cross-compile)
Meetings