New Features:
- Add option for hint importance
- With this setting enabled, hints for potential progress items will say whether the item is required, possibly required, or not required
- Add option to exclude individual locations
- Add option to mute swift sail sounds
- Add dark mode to the desktop app (color scheme matches the OS setting)
- Add requirement tooltips to the tracker
- Show item requirements when hovering over a location
- Show item requirements and entrance paths when hovering over entrances/exits
- Add additional notes for "indirect"/unclear requirements for some locations (e.x. mail checks which depend on bosses)
- Add a search bar to the entrance list in the tracker
- Add the ability to track chart mappings when their islands are shuffled
- Add a chart list to the tracker
- Add the ability to save/load different tracker profiles
- Add tracker option to show non-progress locations
Changes:
- Change some figurines so they can always be obtained
- Rework the legendary pictographs so that they appear after events you can actually trigger in the randomizer
- The King of Hyrule's legendary pictograph will unlock after obtaining the full triforce
- Ganondorf's legendary pictograph will unlock after defeating the Helmaroc King
- Jabun's legendary pictograph will unlock after breaking the stone wall on the back of Outset Island
- The Fairy Queen's legendary pictograph will unlock after obtaining the Ballad of Gales
- Fado's legendary pictograph will unlock after defeating Molgera
- Laruto's legendary pictograph will unlock after defeating Jalhalla
- The Great Fairy's legendary pictograph is unchanged and will unlock after meeting any of the 7 Great Fairies
- Add alternate ways to obtain some figurines so that you can't be permanently locked out of them
- Give the pirate crew and Zelda figurines when obtaining the King's figurine
- Give the Big Octo figurine when obtaining the normal Octorok figurine
- Give the Zephos/Cyclos figurine when obtaining Valoo's figurine
- Give the Helmaroc King figurine when obtaining Ganondorf's figurine
- Give the Red Wizzrobe figurine when obtaining the normal Wizzrobe figurine
The Phantom Ganon, Puppet Ganon, and Mighty Darknut figurines are still missable; however, they all appear in Ganon's Tower and do not lock any item checks, so you will always be able to get the Picto Box before defeating them.
- Rework the legendary pictographs so that they appear after events you can actually trigger in the randomizer
- Only replace the savewarp location of caves and other interior areas when entrance randomizer is enabled
- Remove some minor cutscenes in Wind Temple
- Remove minor camera pan cutscene in Windfall Cafe
- Rework and fix small key logic in dungeons
- Entering locked doors from behind no longer requires a small key when playing with entrance randomizer
- Improve area connections and requirements in dungeons
- Remove unnecessary requirement on ToTG miniboss entrance
- Rewrite a bunch of requirements in Forsaken Fortress to better reflect the actual dungeon layout and open things up a little more
- Defeating Wizzrobes at range with the hookshot is no longer considered in logic (it was often very annoying and is not in the SD randomizer's base logic anymore either)
- Consider the entrances on an island when generating barren hints
- Don't hint Ganon's Tower as barren
- Change calculation of chain locations and CTMC types
- Adjust how entrances are shown in the tracker
- Allow the clear all shortcut to be used on any tracker area, not just dungeons
- Move tracker settings into a popout window
- Anchor the seed string input to the bottom of the desktop app so it is easier to access
- Improve path entry in the desktop app
- Make some minor adjustments to custom color handling to make the desktop app more predictable
- Change some error handling to be more complete, descriptive, and/or useful
Fixes:
- Fix an occasional crash that could occur when writing a spoiler log
- Fix a patcher crash that could occur when starting with a lot of items
- When there were too few items to hint at, the item hint for the Great Fairy at Two-Eye Reef could fail to generate. Instead, the hint will now fall back to whatever item is in the Mother and Child Isles chest.
- Fix possible crash when generating a default config
- Fix toggling casual clothes crashing the desktop app when using a custom color preset
- Fix toggling location logic crashing the desktop app if the tracker was not started yet
- Fix the salvage location on Outset Island being potentially impossible on Second Quest files
- Fix the Forest Haven waterfall entrance not using the correct spawn location
- Fix Link spawning on top of the Hyrule warp when exiting Tower of the Gods
- Fix issues with All-Purpose Bait or Hyoi Pears being placed on Beedle's 20 rupee location
- Fix Komali's door sometimes locking
- Fix the King of Red Lions' text changing under certain conditions, making his hints disappear
- Fix some textboxes not advancing on their own when instant text is enabled
- Fix a bug that caused the low health beep to return when maximum health was between 1 and 2 hearts
- Fix Grandma's music only playing once you have a shield
- Fix the D-Pad UI showing the grappling hook crane when you only have the cannon
- Fix the reflection of Link's casual clothes in the water in Puppet Ganon's room
- Fix incorrect exit requirements in Ice Ring and Fire Mountain which could lead to impossible seeds
- Fix barren dungeons sometimes being calculated incorrectly
- Fix dungeon-dependent locations not being properly handled in race mode
- Fix number of required dungeons overriding the progression dungeons setting
- Fix issue causing plandomizer to incorrectly mark a bunch of dungeons as race mode and fail
- Fix tracker not properly using plandomizer information
- Fix the names of some ToTG dungeon items being swapped in the tracker
- Fix a variety of path-related issues in the desktop app
- Fix errors and bugs that would happen when opening the app from a shortcut (particularly Windows search)
- Fix bugs that would occur when paths had special (non-ASCII) characters in them
- Fix random seed strings not being very random
- Fix name of Pawprint Wizzrobe Cave
- Fix permalink not properly storing the randomized caves option
- Fix bug that caused the order of starting items in the config file to affect junk item placement
- Fix bug that allowed starting with the Hurricane Spin even when all swords were removed from the game
- Fix path locations and Ho Ho hints being ordered inconsistently in the spoiler log
- Fix minor bug in chart file handling
- Fix ending cutscenes not playing when music is removed
- Fix a tracker bug that happened when starting with some Tingle Statues
- Fix a tracker bug that incorrectly calculated which keys were in their own dungeons
- Fix pig color preference changing item placement when it shouldn't be
- Fix issues with the tracker's entrance disconnect button
- Fix bugs in the console GUI when resetting settings to default
- Fix some false-alarm error messages when clicking on certain tracker areas
- Fix a false-alarm error message in the Wii U app when a controller was connecting